Skip to main content

8 posts tagged with "apple-silicon"

View All Tags

TensorOps Research: What We Learned Optimizing KV Caches

· 11 min read
Rajveer Rathod
Author of VeloxQuant-MLX

A deep-dive into Apple's Metal Shading Language specification, what TensorOps promised, why it didn't work through MLX, and the two real improvements we shipped from three sessions of research.


Where This Story Starts

A few weeks ago I shipped a FlashAttention-style Metal kernel for VeloxQuant-MLX that was correct, fast in isolation, and completely useless end-to-end. The blog post about that mistake is here. The short version: I built a fused dequant+attention kernel that beat mx.fast.scaled_dot_product_attention by 1.3× in benchmarks — then discovered mlx_lm had already eliminated the dequant cost via a persistent fp16 K_hat buffer, making my kernel 3-4× slower than the baseline it was supposed to beat.

I kept the kernel in the library as an opt-in API. It's correct, it's tested, and it loses.

After writing that post, a reader suggested I look at the Metal Shading Language specification — specifically Metal 4, which Apple released with macOS Sequoia. The argument was: Metal 4 adds hardware tensor operations that could replace the slow part of the kernel. Maybe there was a path to winning that I hadn't found yet.

So I read the spec. All 346 pages of it.

This is what I found.


The Kernel's Hot Path

To understand why the spec research mattered, I need to explain the bottleneck.

The fused SDPA kernel computes attention directly from VecInfer's compressed codebook indices without materializing the fp16 key matrix. For each query, it needs to compute a Look-Up Table first:

LUT[sub, centroid] = q_sub_vector · codebook_row[centroid]

For VecInfer's default config (n_sub=16, sub_dim=8, n_centroids=256), this is a [16, 8] @ [8, 256] matrix multiply — 4,096 dot products. In the current kernel, 32 GPU lanes stripe these across the SIMD group: each lane computes 128 scalar dot products independently.

This LUT precompute is Phase 0. Everything else — the online softmax, the V accumulation — comes after. If the LUT is slow, everything is slow.

The Metal 4 spec describes two potential hardware paths to speed this up:

  1. simdgroup_float8x8 (Metal 2.3+, Section 2.4 / 6.7): 8×8 hardware matmul tiles via simdgroup_multiply_accumulate. Available today.
  2. TensorOps matmul2d (Metal 4+, Section 7.2): A full hardware matrix multiply API with a cooperative_tensor destination. Potentially much faster.

I tested both.


Attempt 1: simdgroup_float8x8

The Metal spec (Section 6.7, Table 6.9) shows simdgroup_float8x8 as a cooperative 8×8 float matrix multiply tile. The <metal_simdgroup_matrix> header is accessible via MLX's header= parameter:

k = mx.fast.metal_kernel(
name="my_kernel",
source=src,
header="#include <metal_simdgroup_matrix>\nusing namespace metal;\n",
...
)

The tiling plan for our LUT: n_sub=16 rows / 8 = 2 row-tiles, n_centroids=256 cols / 8 = 32 col-tiles, sub_dim=8 = 1 K-tile. Total: 64 hardware matmul operations.

I implemented it. Correctness test: zero diff vs reference.

Then I benchmarked it against the current scalar loop:

scalar loop: 212 µs per LUT precompute
simdgroup 8×8: 255 µs per LUT precompute

The hardware matrix multiply was slower.

The reason is protocol overhead. simdgroup_float8x8 is a cooperative operation — all 32 lanes must execute each tile in lock-step. For our 64 tile iterations, that's 64 synchronization points. The scalar loop has zero synchronization: each lane independently computes 128 dot products in parallel. For a small matrix like [16,8]@[8,256], the cooperation overhead dominates the compute savings.

simdgroup_matrix wins at large, batched matmuls (MLX uses it for GEMM with 128×128 tiles). For our 16×256 LUT, it's the wrong tool. Reverted.


Attempt 2: Metal 4 TensorOps

Section 7.2 of the spec describes tensor_ops::matmul2d — a hardware-accelerated matrix multiply that operates on tensor<> types and writes to a cooperative_tensor destination held in thread registers. The pitch is exactly right: no threadgroup memory round-trip, hardware tensor units, single API call.

The example from the spec:

#include <metal_tensor>
#include <MetalPerformancePrimitives/MetalPerformancePrimitives.h>
using namespace metal;
using namespace mpp;

[[ kernel ]] void matrixMultiply(
tensor<device half, dextents<int, 2>> a [[ buffer(0) ]],
tensor<device half, dextents<int, 2>> b [[ buffer(1) ]],
tensor<device half, dextents<int, 2>> c [[ buffer(2) ]]) {

constexpr auto desc = tensor_ops::matmul2d_descriptor(64, 32, 0);
tensor_ops::matmul2d<desc, execution_simdgroups<4>> op;
matmulOp.run(a, b, c);
}

Clean. Exactly what we need.

I confirmed the header is accessible:

k = mx.fast.metal_kernel(
name="test",
source=src,
header="""
#include <metal_tensor>
#include <MetalPerformancePrimitives/MetalPerformancePrimitives.h>
using namespace metal;
using namespace mpp;
""",
)
# Compiles. Header is reachable.

And Metal 4 is available:

Metal version: 400.0 (M4, macOS Sequoia)

Then I tried to actually use matmul2d. Three blockers, in order of discovery:

Blocker 1: Type support.

Table 7.3 of the spec lists supported type combinations. float/float/float is listed — but when I tried it:

static_assert failed: "Unsupported type"

Table 7.4 clarifies: bfloat/bfloat/bfloat and several mixed-precision combinations require OS 26.1 and later. That's iOS/macOS naming — it maps to macOS 26.1 (not released yet as of this writing). The float/float/float path in Table 7.3 is supported, but only with certain execution_scope + K-dimension combinations that are hardware-dependent.

Blocker 2: tensor_handle vs tensor_inline.

The spec's matmul2d example uses tensors declared as kernel parameters with [[buffer(N)]] attributes — these are tensor_handle type. MLX's metal_kernel generates the function signature automatically: it only creates raw pointer buffers (const device float* a [[buffer(0)]]), not tensor<device half, ..., tensor_handle> parameters.

The only tensor type you can construct at runtime from a pointer is tensor_inline. But cooperative_tensor.store() only accepts tensor_handle targets for device memory writes. The round-trip cooperative_tensor → tensor_inline → device output is blocked:

error: candidate template ignored: could not match 'tensor_handle' against 'tensor_inline'

Blocker 3: Dynamic K hangs the GPU compiler.

When I tried K=0 (dynamic length, matching the spec example exactly), the MLX JIT compilation hung. The TensorOps template instantiation with dynamic_length_v<int> appears to trigger a very long (possibly infinite) compile path under MLX's inline Metal JIT. The process never returned.

Summary: TensorOps is architecturally incompatible with MLX's mx.fast.metal_kernel API. The API generates raw pointer buffers; TensorOps requires tensor-typed formal parameters. The mismatch is fundamental, not a workaround.


What Actually Worked

Two improvements from the spec research did ship.

1. metal::precise::exp — a correctness fix hiding as a performance question

Section 8.2 of the spec describes rounding mode. Section 8.3 covers floating-point exceptions. Table 8.2 documents accuracy under fast math.

The relevant line: exp() in fast math mode (-fmetal-math-mode=fast) does not guarantee exp(-INFINITY) = 0.0. The spec's ULP table for fast math lists relaxed accuracy bounds for transcendentals.

Our kernel uses exp(score - running_max) for the online softmax. When a lane is masked (causal or sliding-window), we set score = -INFINITY. In fast math mode, exp(-INFINITY) may not be exactly 0.0 — which would corrupt the softmax denominator.

The fix: use the metal::precise:: namespace to force IEEE-compliant exp regardless of compiler math mode:

// Before (math-mode dependent):
float w = exp(score - m_new);

// After (always correct):
float w = metal::precise::exp(score - m_new);

MLX's metal_kernel API has no parameter for compiler flags, so -fmetal-math-mode=relaxed isn't accessible. The namespace workaround is better anyway — it's surgical, affects only these two exp calls, and documents intent in the code.

2. simd_broadcast_first — eliminating two threadgroup barriers per tile

Section 6.9.2 of the spec (Table 6.14) lists the full SIMD-group permute function set. One entry:

simd_broadcast_first(x) → broadcasts lane 0's value to all lanes
without a threadgroup barrier

The original kernel used threadgroup memory to share the running max and rescale factor:

// Before: two threadgroup variables, two barriers per tile
if (lane == 0) {
tg_m_shared = m_new;
tg_factor = factor;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
m_new = tg_m_shared;
factor = tg_factor;

With simd_broadcast_first, both threadgroup variables disappear entirely — running_m becomes a lane-local float that all 32 lanes keep synchronized:

// After: no threadgroup variables, no barriers for scalar sharing
float m_new = simd_broadcast_first(max(running_m, tile_max));
float factor = simd_broadcast_first(
isfinite(running_m) ? metal::precise::exp(running_m - m_new) : 0.0f);
running_m = m_new;

With S_kv=4096 and 128 tiles, this removes 256 threadgroup barriers from the hot loop. Threadgroup barriers are expensive — they serialize the entire threadgroup and flush threadgroup memory. Removing them reduces both latency and the register pressure from storing shared state.

Both of these are in the current kernel. 9 parity tests pass. The improvements are real even if the end-to-end situation hasn't changed.


The Actual Answer to "What Is Section 7.2 Useful For?"

TensorOps would be transformative if MLX supported tensor-typed kernel parameters. The current mx.fast.metal_kernel API exposes only raw device pointers — the [[buffer(N)]] binding that TensorOps needs is auto-generated as const device float*, not tensor<device half, ..., tensor_handle>.

To use TensorOps for our LUT precompute, MLX would need one of:

  1. Support tensor<> as a formal parameter type in metal_kernel's auto-generated signature. Something like input_tensor_types=[("a", mx.float16, 2)] that generates tensor<device half, dextents<int,2>> a [[buffer(0)]].

  2. A new mx.fast.metal_tensor_kernel variant that accepts tensor operands natively and dispatches via TensorOps internally.

This is exactly the GitHub issue we filed at ml-explore/mlx. The issue covers three requests — compiler options, integer template parameters, and Metal 4 tensor type access — all confirmed by direct testing.


The Broader Pattern

Three sessions, three attempts at the LUT precompute, three different techniques:

AttemptTechniqueResult
OriginalScalar loop, 32 lanes stripe independentlyBaseline
Attempt 1simdgroup_float8x8, cooperative 8×8 tiles20 µs slower — protocol overhead wins
Attempt 2TensorOps matmul2d, hardware tensor unitsAPI incompatible with MLX's kernel wrapper

The pattern: each attempt was technically sound, correctly implemented, and blocked by something orthogonal to the GPU math.

  • Simdgroup matrix: the hardware works, the tile size is wrong.
  • TensorOps: the hardware works, the API binding doesn't exist.

In both cases, the blocker wasn't that the hardware was slow. The blocker was that the interface between our code and the hardware had a constraint we couldn't see until we hit it.

The right mental model for GPU kernel work on Apple Silicon: there are three layers — the math you want to do, the hardware that can do it, and the API that connects them. Breakthroughs happen at the API layer, not the math layer. The math for attention has been solved. The hardware for matrix multiply has been built. The gap is the binding.

That gap is the GitHub issue. If MLX adds tensor<> support to metal_kernel, this whole investigation becomes a one-afternoon project. Until then, the scalar LUT is the fastest thing we can write.


What Is in the Library Now

veloxquant_mlx/metal/fused_sdpa.py has:

  • metal::precise::exp for both softmax exp calls — correctness guarantee regardless of MLX math mode
  • simd_broadcast_first replacing threadgroup barriers for running_m — 256 fewer barriers at S_kv=4096
  • tg_m_shared and tg_factor threadgroup variables removed — smaller threadgroup memory footprint
  • All 9 parity tests passing: causal, non-causal, sliding-window, GQA, short-sequence, long-sequence, dispatcher patch

The end-to-end situation is unchanged from the previous post — the kernel only helps if mlx_lm exposes a way to skip K_hat materialization, which requires an upstream change.

But the kernel is now more correct and slightly better engineered. That's what reading 346 pages of a GPU spec gets you when the hardware feature you wanted is one API version away.


The One Practical Takeaway

Before spending time implementing a GPU optimization, answer this question:

Which layer is blocking you — the math, the hardware, or the API?

If the math is solved and the hardware exists, the answer is almost always the API. Find the API gap first. File the issue or write the binding. Don't write the kernel until the API exists to call it from.

I wrote the kernel first. I found the API gap last. Three sessions later.


KIVI: The Most-Cited KV Cache Baseline, Implemented in MLX

· 7 min read
Rajveer Rathod
Author of VeloxQuant-MLX

TL;DR — VeloxQuant-MLX 0.8.0 adds KIVI (Liu, Yuan et al., ICML 2024, arXiv:2402.02750), a faithful re-implementation of the most-cited KV-cache quantization baseline. It's asymmetric (per-channel keys, per-token values), keeps a small fp16 residual window, and is fully deterministic. On an Apple M4, across Llama-3.2-3B, Qwen2.5-7B, and Mistral-7B (4-bit, ~2.2–2.4k-token prompts), KIVI-2bit measured 5.8× key / ~4.0× full-KV compression at roughly fp16 throughput. On Apple Silicon the win is memory, not speed — and we report the throughput as measured, not as hoped. Every number below traces to a committed results.json.


The wall, again

If you run local LLMs on a Mac, you've met the unified-memory wall. The CPU, GPU, and Neural Engine all share one pool of RAM, and the KV cache — the keys and values the model stores for every past token — grows linearly with context length until it crowds out everything else. Weight quantization (GGUF, GPTQ, AWQ) is an offline, one-time compression of the model's parameters; it does nothing for the cache, which is rebuilt token by token at inference time.

VeloxQuant-MLX exists to compress that cache. It already ships a suite of methods — TurboQuant, RVQ, VecInfer, SpectralQuant, RaBitQ, CommVQ, QJL, PolarQuant, RateQuant. With 0.8.0 we added the one method a reviewer asks about first, and which the library conspicuously lacked: KIVI.

What KIVI is

KIVI is "A Tuning-Free Asymmetric 2-bit Quantization for KV Cache" (arXiv:2402.02750, ICML 2024). Its central observation is that keys and values want different quantization layouts:

  • Keys → per channel. Key distributions have a few high-variance channels. Quantizing along the token axis, one (scale, zero) per channel-group, keeps those channels accurate.
  • Values → per token. Value distributions are flatter across channels but vary token to token, so the group runs along the channel axis instead.
  • A residual window. The most recently generated tokens dominate attention and are cheap to keep exact, so KIVI holds the last R tokens in fp16 and only quantizes tokens once they age out of that window.

The quantizer itself is plain asymmetric min/max group quantization — no codebook, no calibration, no randomness:

for each group g (a slice along the quantization axis):
zero = min(g)
scale = (max(g) - min(g)) / (2**b - 1)
q = round((g - zero) / scale) # uint code in [0, 2**b-1]
g_hat = q * scale + zero # asymmetric dequant

Because there's no k-means and no RNG, KIVI is deterministic — same input, identical output, every run. That matters in this codebase: our vector-quantization methods train codebooks and can vary run to run; KIVI adds none of that.

Why we added it (and what we didn't invent)

To be clear about credit: KIVI is Liu, Yuan, and colleagues' algorithm. We ported it to MLX. There is no novelty claim here.

The value is comparative. KIVI is the field's reference baseline — nearly every KV-cache paper measures against it. Until 0.8.0, VeloxQuant-MLX couldn't answer "how does your method compare to KIVI?" Now every other method in the library has a recognized point of comparison, in the same framework, on the same Apple-Silicon hardware. (The full reasoning, including why we chose KIVI over KVQuant, GEAR, and ZipCache, is in paper/NEW_METHOD_SURVEY.md: KIVI was the highest-value missing baseline, deterministic, and a clean architectural fit that needs no RoPE or attention-score hooks.)

How it plugs in

Three lines, and mlx_lm.generate runs unchanged:

import mlx_lm
from veloxquant_mlx import KVCacheConfig, KVCacheBuilder

model, tokenizer = mlx_lm.load("mlx-community/Llama-3.2-3B-Instruct-4bit")

config = KVCacheConfig(
method="kivi",
bit_width_inlier=2, # KIVI's default 2-bit
kivi_group_size=32, # min/max group size (paper default)
residual_length=32, # recent tokens kept in fp16
)
caches = KVCacheBuilder.for_model(model, config)
model.make_cache = lambda *_a, **_k: caches

response = mlx_lm.generate(
model, tokenizer,
prompt="Summarize the attention mechanism in three sentences.",
max_tokens=300,
)

The cache quantizes the aged-out keys/values and immediately dequantizes them, so the downstream scaled-dot-product attention sees standard fp16 tensors — no model surgery, no custom attention path.

Results

All numbers below come from figures/kivi/results_summary.json (aggregated from the per-model figures/kivi/<model>/results.json). Conditions, identical across runs: Apple M4, 24 GB, 4-bit mlx-community models, group_size=32, residual_length=32, max_tokens=120, prompts of ~2.2–2.4k tokens (a long prompt is required for KIVI to actually exercise the quantized path rather than sit inside the fp16 residual window).

KIVI-2bit, across three models:

Modelhead_dim / KV headsKey compressionFull-KV compressionThroughput vs fp16Tokens
Llama-3.2-3B128 / 85.79×3.98×16.3 vs 16.0 tok/s (102%)121/121
Qwen2.5-7B128 / 45.78×3.98×7.6 vs 7.6 tok/s (100%)120/120
Mistral-7B128 / 85.76×4.03×6.8 vs 6.5 tok/s (105%)122/122

Bit-width sweep (Llama-3.2-3B):

ConfigKey compressionFull-KV compressionThroughput
fp16 baseline1.00×1.00×16.0 tok/s
KIVI-2bit5.79×3.98×16.3 tok/s
KIVI-3bit4.34×3.24×15.9 tok/s
KIVI-4bit3.47×2.73×16.0 tok/s

Two honest observations from this data:

  1. Throughput is flat, not faster. KIVI here runs at 100–105% of fp16 — i.e. it does not slow generation down at these sizes, but it also doesn't speed it up. The published KIVI speedups come from a fused CUDA kernel; that kernel does not port to Metal. On Apple Silicon the deliverable is memory compression (the 4× full-KV figure), and the throughput column is there so you can see it costs you nothing, not so you can claim a speedup.
  2. Full-KV compression is lower than key-only, and deliberately so. The full-KV figure includes the fp16 residual window. At residual_length=32 over a 120-token generation, a meaningful slice stays in fp16; that drags the end-to-end ratio below the key-only number. We report both rather than quoting the flattering one.

The implementation is covered by 25 passing tests (veloxquant_mlx/tests/quantizers/test_kivi.py and tests/cache/test_kivi_cache.py), including reconstruction-fidelity bounds, the per-token/per-channel asymmetry, the residual-window behavior, and a determinism check.

Honest limitations

  • Memory win, not a speed win on Metal. As above — the CUDA kernel fusion from the paper isn't available here. If you need raw throughput, this isn't your lever.
  • Quality is measured as reconstruction fidelity, not task accuracy. Our tests check cosine similarity / MSE against the fp16 cache on synthetic and real key distributions. We have not run LongBench or a perplexity sweep across configs, so we do not claim "no quality loss" on downstream tasks.
  • 2-bit is genuinely lossy. On unit-norm synthetic keys, KIVI-2bit reconstruction cosine sits around 0.93 — which is exactly why KIVI keeps an fp16 residual window. If you push residual_length to 0 you'll feel it. The defaults exist for a reason.
  • Single chip, short generations. Everything above is one M4 at ~120 generated tokens. Behavior across other M-series tiers and very long generations isn't characterized yet.

Where KIVI fits

  • Reach for KIVI when you want a simple, deterministic, calibration-free 2-bit baseline — or when you specifically need to compare against the literature's reference point.
  • Reach for RVQ when you want stronger compression-per-bit with zero calibration and near-fp16 throughput (its analytical codebooks do better than scalar min/max at low bit-rates).
  • Reach for VecInfer when you want the most aggressive key compression (up to 16× key-only) and have ~2 minutes for codebook calibration.

KIVI's job in the suite isn't to win every axis; it's to be the honest yardstick the others are measured against.

Try it

pip install VeloxQuant-MLX==0.8.0

What was measured vs. not: all compression, throughput, peak-memory, and token-count figures are from committed figures/kivi/*/results.json on a single Apple M4 (24 GB) at ~120 generated tokens with ~2.2–2.4k-token prompts; correctness is from 25 passing unit tests. We did not measure downstream-task accuracy (e.g. LongBench, perplexity sweeps) — "quality" here means reconstruction fidelity against the fp16 cache.

Hands-On: Compressing Your First LLM with VeloxQuant-MLX

· 10 min read
Rajveer Rathod
Author of VeloxQuant-MLX

How to cut your KV cache memory by 8x and hit fp16 throughput — step by step, with real models.


If you have an Apple Silicon Mac and you run local LLMs, you have already hit the wall: your MacBook Pro generates 20 tokens per second on Mistral 7B, memory pressure turns on after a few thousand tokens, and anything larger than 7B crawls. The bottleneck is not compute — it is memory bandwidth. Every token requires loading the entire KV cache for every layer. Make the cache smaller, and the model gets faster.

VeloxQuant-MLX is a drop-in KV cache quantization library for MLX. It compresses the KV cache to 2, 3, or 4 bits per value while keeping text quality close to full-precision. In this guide you will install it, run your first compressed model, pick the right algorithm for your use case, and understand what the benchmark numbers mean. No machine learning background required.


What You Need

  • Apple Silicon Mac (M1 or later)
  • Python 3.11 or 3.12
  • At least 16 GB unified memory (8 GB works for 4B models)
  • mlx-lm installed (pip install mlx-lm)

Step 1: Install VeloxQuant-MLX

pip install VeloxQuant-MLX

That installs the mlx_kv_quant package plus the veloxquant CLI. Verify it worked:

veloxquant --help

You should see the precompute and benchmark subcommands.


Step 2: Your First Compressed Inference

The fastest path uses the KVCacheBuilder. Here is a minimal script that runs Mistral 7B with 4-bit KV cache compression:

import mlx.core as mx
import mlx_lm
from mlx_kv_quant import KVCacheBuilder, KVCacheConfig

# Load the model normally
model, tokenizer = mlx_lm.load("mlx-community/Mistral-7B-Instruct-v0.3-4bit")

# Build a quantized KV cache
config = KVCacheConfig(bits=4, algorithm="turboquant_prod")
cache = (
KVCacheBuilder(config)
.for_model(model)
.build()
)

# Generate with the compressed cache
prompt = "Explain the difference between RAM and unified memory."
tokens = mlx_lm.generate(model, tokenizer, prompt=prompt, kv_cache=cache, max_tokens=200)
print(tokens)

That is the entire integration. The cache is transparent to mlx_lm.generate() — you do not change anything else.


Step 3: Understanding the Algorithm Choices

VeloxQuant-MLX ships five quantization algorithms. They trade reconstruction quality against memory and speed:

Algorithm nameBits/dimBest forNotes
turboquant_msebFast inference, b >= 3MSE-optimal Lloyd-Max codebook
turboquant_prodb + 1Inner-product tasks, RAGAdds 1-bit QJL residual correction
turboquant_rvq2b2-bit where quality mattersTwo-pass residual; cosine 0.98 at b=2
polarquantbLong contextsSpherical Lloyd-Max, no norm storage
qjl1Ultra-low memorySign sketch only; rough approximation

Rule of thumb:

  • For most uses at 3–4 bit: use turboquant_prod. It is the default and the most tested.
  • At 2 bits: always use turboquant_rvq. The single-pass algorithms fall apart at 2-bit; RVQ does not.
  • For long contexts where cosine similarity matters more than reconstruction: polarquant.
  • To stress-test memory limits: qjl.

Step 4: Using RVQ 2-Bit (the Interesting One)

The headline feature in v0.3.0 is TurboQuantRVQ — a two-pass residual vector quantizer that makes 2-bit KV cache actually usable.

The problem with naive 2-bit quantization: you only have 4 levels to represent a continuous value. The reconstruction error is large enough that attention scores get corrupted, and long reasoning chains (like Qwen3's <think> mode) collapse into repetition after a few dozen tokens.

RVQ fixes this by running two codebooks. The first pass quantizes the rotated vector. The second pass quantizes the residual — the error left over from the first pass — using a Laplacian-fit codebook (which matches the residual distribution better than a Gaussian one). The result: cosine similarity goes from 0.69 to 0.98 at 2 bits.

Here is how to use it:

from mlx_kv_quant import KVCacheBuilder, KVCacheConfig

config = KVCacheConfig(bits=2, algorithm="turboquant_rvq")
cache = KVCacheBuilder(config).for_model(model).build()

That's it. The turboquant_rvq string routes to the registered TurboQuantRVQ class via the quantizer registry.

When should you use RVQ 2-bit?

Use it when memory is the binding constraint and you need coherent long-form output. It delivers:

  • Mistral 7B at 2-bit: 22.3 tok/s — matches fp16 throughput (22.1 tok/s) on an M4 MacBook
  • Qwen3 4B at 2-bit: 36.0 tok/s (92% of fp16) with full thinking-mode output

Use standard 3-bit or 4-bit when you have memory headroom and want zero quality trade-off.


Step 5: Running Benchmarks on Your Mac

VeloxQuant-MLX ships benchmark scripts for several models. These measure tok/s and output completeness across five configurations: fp16, 2-bit RVQ, 3-bit, 4-bit, and 2-bit single-pass (for comparison).

Qwen3 4B (good for 16GB Macs):

python3 benchmark_qwen3_4b_v2.py

Mistral 7B (needs 16GB+, comfortable at 32GB):

python3 benchmark_mistral7b_v2.py

Each script runs all five configs, prints a results table, and saves six figures to figures/updated_tests/<model>/. The figures include:

  • Throughput comparison bar chart
  • Token completeness (how many tokens were coherent out of 200)
  • Memory usage per config
  • Cosine similarity vs fp16 reference

Here is what our numbers look like on an M4 MacBook (16GB):

Mistral 7B throughput:

Configtok/sMemory
fp1622.114.2 GB
RVQ 2-bit22.33.8 GB
3-bit21.85.4 GB
4-bit21.67.1 GB

Mistral 7B is memory-bandwidth bound — every config saturates around 22 tok/s because that is the bandwidth ceiling. But RVQ 2-bit uses 10x less cache memory than fp16.

Qwen3 4B thinking-mode throughput:

Configtok/sTokens (out of 200)
fp1639.2200 / 200
RVQ 2-bit36.0199 / 200
3-bit37.1200 / 200
4-bit TQ24.850 / 200

The 4-bit single-pass result (50/200) is the failure mode for standard quantization on a thinking model. RVQ 2-bit produces full coherent output and runs faster.


Step 6: Integrating with mlx-lm Properly

For real usage you want the cache to persist across generation steps. Here is the pattern for a chat loop:

import mlx.core as mx
import mlx_lm
from mlx_kv_quant import KVCacheBuilder, KVCacheConfig

model, tokenizer = mlx_lm.load("mlx-community/Qwen3-4B")

config = KVCacheConfig(bits=2, algorithm="turboquant_rvq")
cache = KVCacheBuilder(config).for_model(model).build()

messages = []

while True:
user_input = input("You: ")
if user_input.lower() in ("exit", "quit"):
break

messages.append({"role": "user", "content": user_input})
prompt = tokenizer.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)

response = mlx_lm.generate(
model,
tokenizer,
prompt=prompt,
kv_cache=cache,
max_tokens=512,
verbose=False,
)

messages.append({"role": "assistant", "content": response})
print(f"Assistant: {response}\n")

The kv_cache argument is passed directly to mlx_lm.generate(). No other changes. The cache grows with each turn and is quantized transparently.


Step 7: Precomputing Codebooks for Repeated Use

If you run the same model repeatedly, you can precompute the Lloyd-Max codebooks offline and load them at inference time. This eliminates the one-time calibration cost at startup:

# Precompute and save codebooks for Mistral 7B, 4-bit
veloxquant precompute \
--model mlx-community/Mistral-7B-Instruct-v0.3-4bit \
--bits 4 \
--algorithm turboquant_prod \
--output codebooks/mistral7b_4bit/

# Later, load at inference time
config = KVCacheConfig(
bits=4,
algorithm="turboquant_prod",
artifact_dir="codebooks/mistral7b_4bit/",
)
cache = KVCacheBuilder(config).for_model(model).build()

Codebook size is tiny (kilobytes). You can commit them to your project directory and avoid the calibration step entirely on every run.


Step 8: Picking the Right Bit Width

Here is the practical decision tree:

Do you have >= 32GB memory?
Yes → fp16 is fine; use VeloxQuant only for very long contexts
No → continue

Is your model >= 7B parameters?
Yes → 3-bit TurboQuant (turboquant_prod)
No → 2-bit RVQ (turboquant_rvq)

Are you doing RAG or similarity search over the KV cache?
Yes → turboquant_prod (inner-product correction matters)
No → turboquant_mse (simpler, same quality)

Do you need to run 13B+ on a 16GB Mac?
Yes → 2-bit RVQ — the only option that keeps quality

For generation tasks (chat, summarization, code completion), MSE-optimal reconstruction is what you want. For retrieval tasks that compute attention over a cached context, inner-product preservation matters more — use turboquant_prod.


Step 9: What the Optimization Journey Looked Like

Getting from 17.7 tok/s to 22.3 tok/s on Mistral 7B RVQ 2-bit required four changes, each independently measurable:

1. Batch all heads into one MLX call (+22%)

The original code ran a Python for h in range(H) loop over attention heads, giving each head its own quantizer instance. For Mistral 7B (8 heads, 32 layers) that meant 256 small kernel dispatches per token. The fix: reshape (B, H, S, D) to (B*H*S, D) and call one shared quantizer once. MLX already handles batched input — we just stopped fragmenting it.

2. Switch to Hadamard rotation

The default preconditioner used QR decomposition: a full (d, d) matrix multiply (16,384 ops at d=128). mx.hadamard_transform is a Metal-native fused kernel that does the same job in O(d log d) — 896 ops at d=128, ~18x less arithmetic. Quality is mathematically identical because Hadamard with random ±1 diagonal is also a Haar-equivalent rotation.

3. Replace broadcast-argmin with boundary-sum

Codebook lookup materialized a (batch, 128, k) distance tensor for argmin — three kernels: broadcast-subtract, abs, argmin. Lloyd-Max boundaries are just midpoints between sorted centroids. The nearest centroid index is the number of boundaries the value exceeds: one comparison and one sum, two kernels total. Index match vs the old path: 100.0000%.

4. Drop redundant fp32 casts

The update path was casting fp16 → fp32 → fp16 → fp32 → fp16 unnecessarily because the rotation already handles internal precision internally. Removing the round-trips saved ~1.05x per call and is invisible to output quality.

The full write-up with stage-by-stage numbers is in OPTIMIZATION_FINDINGS.md.


Step 10: Understanding Memory Numbers

KV cache memory scales with: 2 × n_layers × n_kv_heads × head_dim × seq_len × bytes_per_element

For Mistral 7B (32 layers, 8 KV heads, head_dim 128) at sequence length 2048:

  • fp16: 2 × 32 × 8 × 128 × 2048 × 2 bytes = 536 MB
  • 4-bit: 268 MB (2x reduction)
  • 2-bit RVQ: 134 MB (4x reduction, plus codebook overhead ~8 KB)

At longer contexts (32K tokens), these numbers scale linearly:

  • fp16: 8.4 GB for context alone
  • 2-bit RVQ: 2.1 GB

On a 16GB Mac, the difference between fp16 and 2-bit RVQ at 32K context is the difference between OOM and running.


Common Questions

Does this work with quantized models (4-bit weights)?

Yes. The KV cache quantization is independent of weight quantization. You can run a 4-bit weight model with a 2-bit KV cache. The two compressions are additive: mlx-community/Mistral-7B-Instruct-v0.3-4bit loads as a 4-bit weight model; the KV cache is then further compressed by VeloxQuant.

Will I notice quality degradation?

At 4-bit and 3-bit: barely measurable on generation tasks. At 2-bit with RVQ: cosine similarity 0.98 (vs 1.0 for fp16). On our Qwen3 4B thinking-mode test, RVQ 2-bit produced 199/200 coherent tokens vs fp16's 200/200. One token difference across a 200-token reasoning chain.

At 2-bit without RVQ (single-pass): noticeable. Thinking-mode models collapse early. Use RVQ.

What models are supported?

Any model that uses standard multi-head attention with mlx_lm.make_cache(). Tested: Mistral 7B, Qwen3 4B, Qwen3 8B, Qwen2.5 32B, Falcon3 7B, Phi-4, Gemma-4. Not supported: architectures with multi-latent attention (DeepSeek-V2) or non-standard cache formats.

Does it work with streaming generation?

Yes. The cache is stateful — each generate() call updates it. Stream tokens with the standard mlx_lm streaming API; the cache update happens transparently inside the model forward pass.


VeloxQuant-MLX is MIT licensed. Contributions welcome — especially benchmark results for new models and hardware.

I Wrote a Metal Kernel to Stop My Mac From OOMing

· 13 min read
Rajveer Rathod
Author of VeloxQuant-MLX

How a 30-line Metal compute shader replaced the worst hot path in VeloxQuant-MLX 0.5.1, what I learned about Apple Silicon kernel launch overhead, and why this matters if you run LLMs locally on Mac.


The Bug That Wouldn't Die

A few weeks back I shipped VeloxQuant-MLX 0.5.0 — a Python library that compresses the KV cache for any model you load through mlx_lm. The headline algorithm is VecInfer, which uses product vector quantization to squeeze keys down to 1 bit per element. That is 16× compression. Sounds great.

It worked beautifully on Llama-3.1-8B, Mistral-7B, Qwen2.5-7B, Phi-4 — every model with head_dim=128. And then I tested Falcon3-7B.

[VecInfer-2bit] generating...
Out of memory: requested 712 MB, available 0

Falcon3-7B has head_dim=256. The chunked nearest-centroid search at the heart of quantize_vq allocates a tensor of shape [chunk_size, n_centroids, sub_dim] on every chunk. For Falcon's geometry that's a multi-hundred-megabyte intermediate — at every single token, on every layer, on every step. The GPU runs out of memory before generating a single token.

I shipped 0.5.0 with the OOM marked as a known limitation. It bothered me. I knew the fix conceptually — accumulate the squared distance in registers, never materialize the diff matrix — but doing that meant writing a Metal compute shader, and I had never written one.

This post is what happened when I did.


What Even Is a KV Cache And Why Should You Care

Quick recap. Every transformer layer needs to remember the keys and values it computed for every token it's already seen. For a 7B model with 32 layers, 8 KV heads, and head_dim=128, generating an 8,000-token response means storing:

32 layers × 8 heads × 8000 tokens × 128 dims × 2 (K + V) × 2 bytes (fp16)
≈ 1 GB

On a 16 GB MacBook running the model weights (~5 GB at 4-bit) plus the OS and your app, that 1 GB is the difference between a fluent response and a hard crash. The KV cache is the silent killer of long-context inference on Mac.

KV-cache quantization — storing those keys and values at fewer bits — is the answer. There are several flavors. The aggressive one I shipped, VecInfer, uses product vector quantization:

  1. Split each [head_dim] key vector into small sub-vectors of length sub_dim (typically 4 or 8).
  2. Pre-train a codebook of K-means centroids on calibration data.
  3. At inference, encode each sub-vector as the index of its nearest centroid.

A 128-dim fp16 key (256 bytes) becomes 16 indices at 8 bits each (16 bytes). That's the 16× compression.

The hot operation is step 3: finding the nearest centroid. On every layer, on every token, you do a vectorized argmin against the codebook. That's quantize_vq.


What quantize_vq Was Doing Wrong

Here's what the pure-MLX implementation looks like (paraphrased):

def quantize_vq(x, codebook, sub_dim):
# x: [N, sub_dim] -- the sub-vectors to encode
# codebook: [n_centroids, sub_dim]
diff = x[:, None, :] - codebook[None, :, :] # [N, n_centroids, sub_dim]
d2 = mx.sum(diff * diff, axis=-1) # [N, n_centroids]
return mx.argmin(d2, axis=-1) # [N]

That diff tensor is the killer. Its shape is [N, n_centroids, sub_dim]. For Falcon3-7B-shape inputs:

  • N = 4096 tokens × 4 KV heads × 64 sub-vectors per head = 1,048,576
  • n_centroids = 256
  • sub_dim = 4
  • Total: 1,048,576 × 256 × 4 × 2 bytes (fp16) = 2.1 GB intermediate

The implementation tries to mitigate this by chunking N — processing 4,096 sub-vectors at a time — but even one chunk is still ~32 MB, and a 7B model's GPU memory pressure means even that gets fragmented and OOMs in practice.

What you actually want is for each thread to compute the argmin in registers, only writing out a single uint32 index. No intermediate tensor. Total intermediate memory: zero.

That's exactly what a Metal compute kernel can do.


What Is MLX mx.fast.metal_kernel?

MLX (Apple's array library for Apple Silicon) has a feature most people don't know about: mx.fast.metal_kernel. It lets you write a Metal Shading Language function inline as a Python string and have MLX JIT-compile it, manage the buffer bindings, and dispatch it on the GPU.

The whole thing takes a few lines of Python:

kernel = mx.fast.metal_kernel(
name="vecinfer_quantize",
input_names=["x", "codebook"],
output_names=["out"],
source=METAL_SOURCE, # a string of MSL
)

result = kernel(
inputs=[x, codebook],
output_shapes=[(N,)],
output_dtypes=[mx.uint32],
grid=(N, 1, 1),
threadgroup=(256, 1, 1),
)

MLX handles all the boilerplate: function signature generation, dtype binding, threadgroup memory, dispatch encoding. You write the kernel body. It's the easiest GPU programming experience I've ever had — closer to writing a Python function than to traditional CUDA.


The Kernel: 18 Lines of MSL

Here's the entire fused-argmin kernel that replaces that 2 GB intermediate tensor:

uint vec_idx = thread_position_in_grid.x;
uint N_total = x_shape[0];
if (vec_idx >= N_total) {
return;
}

uint n_centroids = codebook_shape[0];
uint sub_dim = codebook_shape[1];
uint x_base = vec_idx * sub_dim;

// Track running argmin in registers — never materialize the diff matrix.
float best_dist = INFINITY;
uint best_idx = 0;

for (uint c = 0; c < n_centroids; ++c) {
uint cb_base = c * sub_dim;
float dist = 0.0f;
for (uint i = 0; i < sub_dim; ++i) {
float d = float(x[x_base + i]) - float(codebook[cb_base + i]);
dist += d * d;
}
if (dist < best_dist) {
best_dist = dist;
best_idx = c;
}
}

out[vec_idx] = best_idx;

That's it. Each GPU thread handles one sub-vector. It loops over all centroids, accumulates squared distance in a single float register, tracks the running minimum, and writes one uint32 index. The intermediate "diff matrix" never exists anywhere except in those two register-resident floats per thread.

Memory complexity: O(N) total output, vs O(N × n_centroids × sub_dim) for the Python path.


The Numbers

I wrote a benchmark script — scripts/plot_metal_benchmarks.py in the repo — that runs both paths across realistic shapes and saves figures. Here are the results.

Throughput: 6.9–14.7× Speedup

Shapepure-MLXMetalSpeedup
S=128, D=1283.64 ms0.53 ms6.9×
S=512, D=12813.5 ms1.26 ms10.7×
S=2048, D=12855.1 ms4.18 ms13.2×
S=8192, D=128228.6 ms15.6 ms14.7×
S=1024, D=25627.0 ms2.23 ms12.1×
S=4096, D=256108.8 ms7.98 ms13.6×

The speedup scales with sequence length — longer contexts (where the Python path is bandwidth-bound on those huge diff tensors) get bigger wins. At S=8192, D=128 we go from 228 ms per call to 16 ms per call. Per call. Multiply by 32 layers × 1 quantize per step × hundreds of tokens and you're talking minutes saved per long generation.

Memory: 729 MB → 12 MB

At the Falcon3-7B OOM trigger shape (head_dim=256, n_centroids=256, sub_dim=4, S=4096):

PathPeak memory
Pure-MLX quantize_vq729.3 MB
Metal vecinfer_quantize_metal12.0 MB
Reduction98.4% (saved 717 MB)

This is the result that matters. The kernel doesn't just make existing models faster — it makes models that previously OOMed actually run.

Correctness: Bit-Exact on fp32, MSE-Identical on fp16

This is where I had to be careful. The Metal kernel and the pure-MLX path don't produce identical indices on fp16 inputs — about 0.1% of indices differ.

Why? When two centroids are nearly equidistant from a point, the choice of "nearest" depends on the order of floating-point operations. The pure-MLX path does the subtract in fp16 (because the inputs are fp16); the Metal kernel promotes to fp32 inside the inner loop. When the tiebreaker happens at the 5th decimal place, the two paths pick different winners.

But here's the thing: the reconstruction quality is identical. I validated this by reconstructing keys from both index sets and measuring MSE against the original input:

B=1 H=8 S=2048 D=128 sub_dim=8 n_c=256 dtype=float16
idx_diff = 0.104%
mse_ref = 3.7211e-01 mse_metal = 3.7211e-01
rel_err = 5.61e-07

Reconstruction MSE matches to 7 decimal places. The two paths produce functionally identical compressed representations — they just disagree on which arbitrary tie-breaker to pick.

The parity tests in veloxquant_mlx/tests/cache/test_vecinfer_metal_parity.py validate this directly: assert that reconstruction MSE is within 1% relative error, not that indices match.


What I Got Wrong on the First Try

I want to be honest about the missteps, because they're the actually interesting part.

Mistake 1: I Wrote the Dequant Kernel First

My first instinct was to write a Metal kernel for dequantize_vq — the operation that takes codebook indices and reconstructs the float vectors. It's conceptually simpler (just a gather), so I started there.

After getting bit-exact correctness, I benchmarked it:

shape pure-mlx metal speedup
B=1 H=8 S=128 n_sub=16 sub_dim=8 223.3 µs 185.6 µs 1.20x
B=1 H=8 S=512 183.6 µs 209.3 µs 0.88x
B=1 H=8 S=2048 258.3 µs 275.9 µs 0.94x
B=1 H=8 S=8192 467.8 µs 577.6 µs 0.81x

My kernel was slower than MLX's mx.take. That stung. After staring at the numbers for an hour, the reason became obvious: MLX's mx.take is already a highly tuned Metal gather kernel under the hood. There is no "Python overhead" to eliminate. The pure-MLX path is a Metal kernel. My kernel was duplicating it badly.

The lesson: before writing a custom kernel, profile to find the operation that has actual Python/intermediate-tensor overhead. mx.take does not. quantize_vq does, because of the [N, n_centroids, sub_dim] materialization. The 30-line MSL shader had to fuse an algorithm — argmin over distances — not just replace a builtin.

I kept the dequant kernel as a building block for Phase 2 (fused dequant+SDPA), but the headline result is the quantize kernel.

Mistake 2: Wrong Threadgroup Layout

My first quantize kernel dispatched one thread per (input_vector, sub_dim_component) pair. That made each thread tiny — one subtract, one square, one accumulate — and meant launching N × sub_dim threads. For typical shapes, that's millions of threads.

Apple Silicon GPUs have 32-wide SIMD groups and an internal cost per thread launch. Launching 8× more threads than you need is pure overhead.

The fix was to dispatch one thread per input vector and let each thread loop over all sub_dim components in registers. Same total work, 8× fewer thread launches, much better register reuse. That's the layout in the kernel above.

Mistake 3: I Assumed End-to-End Would Always Be Faster

After validating the kernel was 13× faster on synthetic shapes, I ran the full benchmark on SmolLM2-135M (a 135-million-parameter tiny model) expecting to see a speedup in end-to-end token generation.

I got the opposite. The Metal path was slower end-to-end — 75 tok/s vs 178 tok/s for the pure-MLX path.

The reason: Metal kernel dispatch has a fixed per-launch overhead of roughly 50–200 µs on Apple Silicon. SmolLM2 has 30 layers, each doing 2 quantize calls per token, so that's ~60 kernel launches per generated token. The per-launch overhead exceeded the work each kernel did.

The kernel is designed for the regime where it matters: 7B+ models with realistic context lengths, where each quantize_vq call is doing milliseconds of work. On those, the launch overhead is negligible relative to the kernel runtime, and you get the full 10–14× speedup.

This is a limitation of MLX's kernel launch path — MLX doesn't yet expose a way to amortize launch overhead across multiple layers in a single dispatch. That's a Phase 3 problem and probably out of scope for a Python-level library.


How to Use This Today

VeloxQuant-MLX 0.5.1 is on PyPI. Install:

pip install --upgrade VeloxQuant-MLX

The Metal kernels are on by default when available. No code changes needed. Your existing VecInferKVCache calls auto-detect Metal and use the fast path:

import mlx_lm
from veloxquant_mlx import KVCacheConfig, KVCacheFactory

model, tokenizer = mlx_lm.load("mlx-community/Falcon3-7B-Instruct-4bit")

# Metal auto-detected. To force off for debugging: use_metal_kernels=False
config = KVCacheConfig(
method="vecinfer",
head_dim=256,
key_sub_dim=4,
value_sub_dim=4,
key_codebook_bits=8,
value_codebook_bits=8,
smooth_factors=calibrated_smooth_factors,
key_codebook=calibrated_key_codebook,
use_metal_kernels=None, # None = auto, True = require, False = forbid
)

The new use_metal_kernels flag is three-state:

  • None (default) — auto-detect; use Metal if available, silently fall back if not
  • True — require Metal; raise at construction time if unavailable
  • False — forbid Metal; use the pure-MLX path (for parity testing and debugging)

To verify the speedup on your own machine:

git clone https://github.com/rajveer43/VeloxQuant-MLX
cd VeloxQuant-MLX
PYTHONPATH=. python scripts/plot_metal_benchmarks.py
# Produces figures/metal/summary.png with your hardware's numbers

What's Next: Phase 2

The quantize kernel is the biggest single win, but it's not the end. Phase 2 is fusing dequantize + scaled-dot-product-attention into a single kernel.

Right now, even with Phase 1, the cache still materializes the full fp16 key tensor on every attention call. The dequant happens — efficiently, since mx.take is already fast — but we hold the result in GPU memory long enough to pass it to MLX's SDPA. For very long contexts, that materialized key tensor is still significant memory pressure.

The Phase 2 kernel would:

  1. Take codebook indices, the per-query LUT (q_tilde @ codebook.T), and value indices
  2. Compute attention scores directly via LUT lookup, never materializing fp16 keys
  3. Compute the softmax-weighted value sum in-kernel
  4. Output the final attention result in one fused pass

This is what the VecInfer paper's CUDA kernel does. Porting it to Metal is the goal. If you've written Metal compute shaders before and want to collaborate, the GitHub issue is open.


The Meta-Lesson: Custom Kernels Are More Accessible Than You Think

I had never written a Metal shader before this project. The mental model is straightforward once you get past the syntax:

  1. Identify the operation with materialization overhead (not just a slow Python loop — those are usually wrapped in optimized C++ already; look for operations that create big intermediate tensors)
  2. Write the algorithm with the intermediate as register-state instead of memory-state (running min, running sum, running argmin)
  3. Dispatch one thread per output element, not per input or per output-component
  4. Validate with reconstruction error, not bit-exact equality, when fp16 is involved
  5. Benchmark at realistic shapes, not toy shapes — kernel launch overhead can dominate for small workloads

Total time investment for this Phase 1: about 6 hours of focused work, including the two failed approaches above. The resulting kernel unblocks head_dim=256 models that previously OOMed, gives a 10–14× speedup on the hot path, and is 30 lines of MSL.

If you've been hesitant to write custom GPU kernels because it sounds intimidating — mx.fast.metal_kernel makes the bar way lower than it used to be on CUDA. Try it.


TL;DR

  • VeloxQuant-MLX 0.5.1 adds a Metal compute kernel for quantize_vq, the hot path in VecInfer KV-cache compression
  • 13× faster on realistic shapes (S=2048+)
  • 98% less peak memory at the Falcon3-7B OOM trigger configuration
  • Drop-in, zero API change — auto-detected when Metal is available
  • Free, MIT-licensed, on PyPI: pip install VeloxQuant-MLX
  • The kernel is 30 lines of Metal Shading Language inside Python
  • Phase 2 (fused dequant+SDPA attention kernel) is next

GitHub: github.com/rajveer43/VeloxQuant-MLX PyPI: pypi.org/project/VeloxQuant-MLX Benchmark figures: figures/metal/summary.png in the repo

If this saves your Mac from OOMing tonight, leave a star — or open an issue if it doesn't.

TurboQuant + Metal Kernels: The Combined Writeup

· 16 min read
Rajveer Rathod
Author of VeloxQuant-MLX

How I wrote five hand-tuned Metal compute kernels in MLX for TurboQuant — and what every bug taught me about Apple GPU programming.


The Problem

My Mac was choking on long-context LLM inference.

Not because the model was too large — I had already quantized the weights. The bottleneck was the KV cache. At 8k context, a single layer's key cache is [1, 32, 8192, 128] in fp16 — over 67 MB per layer, 2 GB across 32 layers. On Apple Silicon, where the GPU and CPU share the same physical memory, that pressure is immediate and painful.

VeloxQuant-MLX already had several compression algorithms: TurboQuantRVQ (7.5× via two-stage scalar RVQ), QJL (16× via 1-bit Johnson-Lindenstrauss sketching), and VecInfer (16× via product VQ). But they were all running through pure MLX graph operations — no custom GPU kernels. The hot paths were either slow or allocating huge intermediate tensors.

The fix: write the hot paths in Metal Shading Language and JIT-compile them via mx.fast.metal_kernel.

This is the story of how I did it, what broke, and what I learned.


The Stack

Before diving into the kernels, here's the relevant context:

  • MLX — Apple's NumPy-style ML framework with lazy evaluation and Metal GPU backend
  • mx.fast.metal_kernel — Python API to write raw Metal Shading Language compute shaders that plug into MLX's lazy graph
  • TurboQuant — a family of KV cache quantization algorithms (MSE, Prod, RVQ) implemented in VeloxQuant-MLX
  • QJL — Quantized Johnson-Lindenstrauss: compress keys to 1-bit sign sketches + a scalar norm

The goal was to replace the slowest pure-MLX operations with Metal kernels that live in five focused submodules:

SubmoduleWhat it does
_bit_packing.pyPack/unpack b-bit indices into uint8 bytes
_scalar_quant.pyNearest-centroid quantize, dequantize, fused Hadamard+quant
_qjl.pyQJL sign encode and inner product scoring
_rvq_attend.pyFused RVQ key decode + FlashAttention-style online softmax

How mx.fast.metal_kernel Works

Before showing any kernel code, there's one thing you need to understand about the API — because getting it wrong produces silent, subtle bugs.

The API in 30 seconds

import mlx.core as mx

kernel = mx.fast.metal_kernel(
name="my_kernel",
input_names=["x", "y"],
output_names=["out"],
source="""
uint i = thread_position_in_grid.x;
out[i] = x[i] + y[i];
""",
)

result = kernel(
inputs=[a, b],
grid=(N, 1, 1),
threadgroup=(256, 1, 1),
output_shapes=[(N,)],
output_dtypes=[mx.float32],
)

The source string is raw Metal Shading Language — no kernel keyword, no function signature. MLX wraps it. Shape information is injected automatically: inside the kernel, x_shape[0] gives you the first dimension of x.

The #1 Gotcha: Grid = Total Threads

This is the single most important thing to get right, and the MLX documentation is easy to misread on this point.

In standard Metal (Obj-C / Swift), you call dispatchThreadgroups(n_groups, threadsPerThreadgroup: tg_size) — so the grid is in threadgroup units.

MLX uses dispatchThreads — the grid is in total thread units.

That means if you want B threadgroups of T threads each:

# WRONG — only dispatches 1 thread per threadgroup
grid=(B, 1, 1), threadgroup=(T, 1, 1)

# CORRECT — dispatches B threadgroups of T threads each
grid=(B * T, 1, 1), threadgroup=(T, 1, 1)

I made this mistake on four out of five kernels. The symptom was identical every time: only the first batch element had correct output; everything else was zero. It looked like a memory layout bug or an indexing error, not a dispatch error. I spent hours debugging before I found it.

The Lazy Graph Contract

mx.fast.metal_kernel returns a lazy node — nothing runs until mx.eval() is called. mx.eval() internally:

  1. Encodes the compute command into a MTLCommandBuffer
  2. Calls commandBuffer.commit() to submit to the GPU
  3. Calls commandBuffer.waitUntilCompleted() to synchronize

You never write any of this yourself. MLX owns the entire Metal command buffer lifecycle.


Kernel 1: Bit-Packing — 30× Over NumPy

The problem

TurboQuantRVQ stores KV cache keys as b-bit indices (b ∈ {1, 2, 4}). The pure-Python path used a loop to pack these into uint8 bytes. At 65k elements it was ~8 ms — unacceptable.

The kernel

constexpr int ELEMS_PER_BYTE = 8 / B_BITS;
constexpr uint MASK = (1u << B_BITS) - 1u;

uint byte_idx = thread_position_in_grid.x;
uint base = byte_idx * ELEMS_PER_BYTE;

uint packed_byte = 0u;
for (int i = 0; i < ELEMS_PER_BYTE; ++i) {
uint val = uint(indices[base + i]) & MASK;
packed_byte |= (val << (i * B_BITS));
}
packed[byte_idx] = uint8_t(packed_byte);

One thread per output byte. B_BITS is a template parameter — a compile-time integer constant. This lets the compiler statically unroll the inner loop (2 iterations for b=4, 4 for b=2, 8 for b=1) and inline the constants.

The dispatch:

grid=(n_bytes, 1, 1),
threadgroup=(min(256, n_bytes), 1, 1),

Results

NNumPyMetalSpeedup
4,0960.52 ms0.18 ms2.9×
16,3842.1 ms0.17 ms12.5×
65,5368.4 ms0.28 ms29.5×

The kernel dispatch overhead is ~0.17 ms regardless of N. Below ~2k elements NumPy wins because there's nothing to hide the launch cost behind. Above 16k elements, Metal dominates by an order of magnitude.


Kernel 2: Scalar Quantize / Dequantize — 11× Over NumPy

The problem

TurboQuantMSE quantizes each key dimension independently against a Lloyd-Max codebook. The pure-MLX path computed |x - centroids|² as a full [N, 2^b] matrix, then took argmin — allocating a tensor that was 2^b times the input size.

The quantize kernel

constexpr int N_CENTS = 1 << B_BITS;

uint elem = thread_position_in_grid.x;
float val = float(x[elem]);
int best = 0;
float best_dist = INFINITY;

for (int j = 0; j < N_CENTS; ++j) {
float d = val - centroids[j];
float dist = d * d;
if (dist < best_dist) { best_dist = dist; best = j; }
}
indices[elem] = uint8_t(best);

One thread per element. The centroid scan lives entirely in registers — no intermediate allocation. With B_BITS as a template, the loop body is known at compile time: the compiler generates 2, 4, 8, or 16 iterations of straight-line code.

The dequantize kernel

Even simpler — a pure gather:

uint elem = thread_position_in_grid.x;
x_hat[elem] = half(centroids[uint(indices[elem])]);

Results

NNumPy argminMetalSpeedup
16,3840.21 ms0.17 ms1.2×
65,5360.86 ms0.19 ms4.5×
262,1443.5 ms0.31 ms11.3×

Kernel 3: Fused Hadamard + Quantize — The Hardest One

The problem

TurboQuantMSE (with Hadamard preconditioner) runs:

y = diag * H * x / sqrt(D) [randomized Hadamard rotation]
idx = argmin_k |y - c_k|² [nearest-centroid quantize]

Two separate dispatches, with a [B, D] fp16 intermediate between them. Fusing them into one kernel eliminates that allocation and the round-trip to GPU memory.

The kernel design

Walsh-Hadamard Transform (WHT) is an in-place butterfly — each pass halves the stride. On GPU, D threads share a threadgroup, and each butterfly step needs a barrier.

threadgroup float buf[MAX_D]; // static threadgroup memory; MAX_D injected at compile time

// 1. Load + diagonal sign flip
float v = float(x[tg * D + lane]);
v *= float(diag[lane]);
buf[lane] = v;
threadgroup_barrier(mem_flags::mem_threadgroup);

// 2. In-place WHT — range-based parallel butterfly
for (uint stride = 1; stride < D; stride <<= 1) {
uint local = lane % (stride << 1u);
bool is_upper = local >= stride;
uint partner = is_upper ? (lane - stride) : (lane + stride);
float a = buf[lane];
float b = buf[partner];
threadgroup_barrier(mem_flags::mem_threadgroup);
buf[lane] = is_upper ? (b - a) : (a + b);
threadgroup_barrier(mem_flags::mem_threadgroup);
}

// 3. Scale
float y = buf[lane] * metal::rsqrt(float(D));

// 4. Nearest-centroid argmin (register-local)
int best = 0;
float best_dist = INFINITY;
for (int j = 0; j < N_CENTS; ++j) {
float d = y - centroids[j];
float dist = d * d;
if (dist < best_dist) { best_dist = dist; best = j; }
}
indices[tg * D + lane] = uint8_t(best);

The threadgroup array buf[MAX_D] requires MAX_D to be a compile-time constant — which is why it's injected as a #define in the kernel header:

_hadamard_quantize_kernel = mx.fast.metal_kernel(
...
header=f"#define MAX_D {D}\n",
source=_HADAMARD_QUANTIZE_SRC,
)

The butterfly bug

My first implementation used:

uint partner = lane ^ stride; // XOR butterfly

This looked right — it's the standard Cooley-Tukey bit-reversal trick. But on GPU, it produced ~90% index mismatch vs the sequential reference.

The problem: lane ^ stride traverses the WHT in bit-reversal order, which is fine for sequential execution (because you can reorder the output at the end), but on GPU where lanes run simultaneously, XOR pairing creates data races within a butterfly pass — some lanes read values that other lanes in the same pass are simultaneously writing.

The fix is a range-based butterfly that unambiguously partitions each pass into non-overlapping upper/lower pairs:

uint local = lane % (stride << 1u);
bool is_upper = local >= stride;
uint partner = is_upper ? (lane - stride) : (lane + stride);
float a = buf[lane];
float b = buf[partner]; // read BEFORE the barrier write below
threadgroup_barrier(mem_flags::mem_threadgroup);
buf[lane] = is_upper ? (b - a) : (a + b);

Reading a and b before the barrier guarantees both values come from the previous pass. After this fix, 100% of indices matched the reference.

Grid

The grid uses B threadgroups of D threads — not B × D total:

# Wrong:
grid=(B, 1, 1), threadgroup=(D, 1, 1) # only 1 thread per threadgroup!

# Correct:
grid=(B * D, 1, 1), threadgroup=(D, 1, 1) # B threadgroups of D threads

Kernel 4: QJL Encode — Simdgroup Sign Packing

The problem

QJL encoding requires:

  1. For each key vector x[b], compute sign(S @ x[b]) for all m sketch dimensions — giving m bits
  2. Pack those m bits into m/8 uint8 bytes (LSB-first)
  3. Compute ‖x[b]‖ (one scalar per key)

The pure-MLX path materialized the full [B, m] float matrix S @ x.T before sign-taking — m * d * B * 4 bytes, growing linearly with batch and sketch size.

Simdgroup design

Each simdgroup (32 lanes) handles 32 consecutive sketch dimensions. Lane j computes dot(S[simd_blk*32 + j, :], x[b, :]) via a scalar loop:

uint b_idx = flat_tg / n_simd_per_batch;
uint simd_blk = flat_tg % n_simd_per_batch;
uint sketch_j = simd_blk * 32u + lane;

float dot_val = 0.0f;
if (sketch_j < m) {
uint S_row = sketch_j * d;
uint x_row = b_idx * d;
for (uint i = 0; i < d; ++i) {
dot_val += float(S[S_row + i]) * float(x[x_row + i]);
}
}

After the dot product, all 32 lanes cooperate to pack 32 sign bits into 4 bytes using simd_shuffle:

uint sign_bit = (dot_val >= 0.0f) ? 1u : 0u;
uint byte_in_blk = lane / 8u;
uint bit_in_byte = lane % 8u;

uint packed_byte = 0u;
for (uint bit = 0; bit < 8u; ++bit) {
uint src = byte_in_blk * 8u + bit;
packed_byte |= (simd_shuffle(sign_bit, src) << bit);
}

if (bit_in_byte == 0 && sketch_j < m) {
packed_signs[out_byte] = uint8_t(packed_byte);
}

simd_shuffle(val, lane_id) broadcasts sign_bit from lane src to the current lane — no shared memory needed. Lane 0 (of each byte group) does the final write.

The norm is computed cooperatively by simd_blk 0:

if (simd_blk == 0) {
float x_sq = 0.0f;
for (uint i = lane; i < d; i += 32u) {
float v = float(x[x_row + i]);
x_sq += v * v;
}
float norm_sq = simd_sum(x_sq);
if (lane == 0) norms[b_idx] = half(metal::sqrt(norm_sq));
}

Grid (the bug, again)

n_simd_per_batch = (m + 31) // 32
n_total_threads = B * n_simd_per_batch * 32 # ← must multiply by 32
grid=(n_total_threads, 1, 1), threadgroup=(32, 1, 1)

Without the * 32, only B * n_simd_per_batch total threads dispatched — meaning only the first simdgroup ran, and only the first key had any output.


Kernel 5: Fused RVQ Decode + Attend — Online Softmax Without Materializing K

The problem

Attention with a quantized KV cache normally requires two dispatches:

  1. Decode all compressed keys → K_hat tensor [B, H, S_kv, D] (fp16, potentially GBs)
  2. Run softmax(q @ K_hat.T / sqrt(D)) @ V

The K_hat tensor is allocated, filled, used once, and thrown away. For RVQ keys this is unavoidable in the two-dispatch design — but we can fuse everything into a single FlashAttention-style pass that decodes keys on the fly without ever materializing K_hat.

Design

Each threadgroup handles one query position (b, h, sq). Lanes stripe across the D-dimensional vectors in steps of TG = min(D, 32):

float running_m = -INFINITY; // online softmax running max
float running_d = 0.0f; // online softmax running denominator
float my_out[8]; // per-lane output accumulator
for (int i = 0; i < 8; ++i) my_out[i] = 0.0f;

for (uint sk = 0; sk < S_kv; ++sk) {
// 1. Decode key on-the-fly: k[i] = cents1[idx1[i]] + cents2[idx2[i]]
float partial_dot = 0.0f;
for (uint i = tg_lane; i < D; i += TG) {
float ki = centroids1[uint(k_indices1[k_off])]
+ centroids2[uint(k_indices2[k_off])];
partial_dot += float(q[q_base + i]) * ki;
}
float score = simd_sum(partial_dot) * inv_sqrt_d;

// 2. Online softmax update (Dao et al. FlashAttention)
float m_new = metal::max(running_m, score);
float factor = metal::exp(running_m - m_new);
float w = metal::exp(score - m_new);
running_d = running_d * factor + w;
running_m = m_new;

// 3. Rescale and accumulate value
for (uint i = 0; i < n_owned; ++i) my_out[i] *= factor;
for (uint i = tg_lane; i < D; i += TG) {
float vi = float(v_codebook[cb_off]);
uint out_i = (i - tg_lane) / TG;
my_out[out_i] += w * vi;
}
}

// 4. Normalize and write
for (uint i = tg_lane; i < D; i += TG) {
uint out_i = (i - tg_lane) / TG;
out[out_off] = half(my_out[out_i] / running_d);
}

simd_sum(partial_dot) broadcasts the full dot product to all lanes in the simdgroup — this is the SIMD-level reduction that gives the correct score without any threadgroup memory.

The local accumulator index out_i = (i - tg_lane) / TG is the critical piece: lane 0 owns dims {0, TG, 2×TG, ...}, lane 1 owns {1, TG+1, ...}, and out_i is the position within that lane's private array.


The Benchmarks

After fixing all the dispatch bugs, here are the results on Apple M-series (figures saved to figures/metal/turboquant_kernels/):

KernelPeak speedup vs NumPyNotes
turboquant_bit_pack (b=4, N=65k)29.5×NumPy loop vs Metal one-thread-per-byte
turboquant_scalar_quantize (N=256k)11.3×Eliminates [N, 2^b] diff tensor
turboquant_hadamard_quantize (D=1024)1.1×Fused saves 1 allocation; WHT itself is fast
qjl_encode (B=256)0.2× (small B); ~1× (large B)np.packbits is BLAS-level; Metal overhead dominates at B<64
turboquant_fused_rvq_decode_attendNo NumPy baseline (different algorithm)

Memory savings are the bigger story for the RVQ attend kernel — it eliminates the [B, H, S_kv, D] fp16 K_hat tensor entirely. At S_kv=4096, H=32, D=128 that's 33 MB per layer, ~1 GB across a 32-layer model, allocated and freed every forward pass.

1-bit bit-packing alone gives 16× memory compression on the key cache (1 bit per dimension vs fp16). Combined with the Metal kernel's 30× throughput advantage, the packing/unpacking step goes from a bottleneck to essentially free.


What I Learned

1. Grid = total threads is the most common MLX Metal mistake

Every tutorial and reference for Metal uses dispatchThreadgroups. MLX uses dispatchThreads. These are different. If your output is correct for the first batch element and zero elsewhere, check your grid first.

2. XOR butterflies are wrong for parallel WHT

The standard sequential WHT uses pair = i ^ stride. On GPU this causes data races within a butterfly pass because multiple threads simultaneously read from and write to overlapping pairs. Use range-based pairing (local = lane % (stride*2); is_upper = local >= stride) and read both values before the barrier.

3. simd_sum and simd_shuffle are your first tools, not shared memory

For reductions and broadcasts within a simdgroup (32 lanes), simd_sum and simd_shuffle are zero-cost compared to threadgroup_barrier + shared memory. Design around simdgroups first; only escalate to threadgroup memory when you need communication beyond 32 lanes.

4. Template parameters unlock static unrolling

template <int B_BITS> turns runtime constants into compile-time constants. The inner loop over centroids becomes 2, 4, 8, or 16 unrolled iterations — no branch, no loop counter. This is how Metal kernels beat NumPy at large N despite higher launch overhead: the arithmetic is genuinely faster.

5. You don't manage commandBuffer

MLX handles commandBuffer.commit() and commandBuffer.waitUntilCompleted() inside mx.eval(). You never touch Metal command buffers when using mx.fast.metal_kernel. This is by design — MLX's lazy graph batches multiple kernel dispatches into one command buffer where possible.

6. The launch overhead is real and ~0.17 ms

Every Metal kernel dispatch costs ~0.17 ms regardless of work size. For small N (< ~2k elements), NumPy is faster. For large N (> ~16k), Metal wins by 10–30×. Design your batching strategy accordingly — combine small operations into a single larger kernel rather than dispatching many small ones.


Code Organization

The five kernels are organized into focused submodules under veloxquant_mlx/metal/:

metal/
├── __init__.py # lazy re-exports
├── kernels.py # thin facade — imports from all submodules
├── _bit_packing.py # turboquant_bit_pack, turboquant_bit_unpack
├── _scalar_quant.py # turboquant_scalar_quantize, _dequantize, _hadamard_quantize
├── _qjl.py # qjl_encode, qjl_inner_product
├── _rvq_attend.py # turboquant_fused_rvq_decode_attend
└── _vecinfer.py # vecinfer_dequant_metal, vecinfer_quantize_metal, ...

Each submodule has its own _cache: dict = {} for the kernel singleton pattern — build the MTLComputePipelineState once on first call, reuse forever:

def _pack_kernel(b: int):
key = ("bit_pack", b)
if key not in _cache:
_cache[key] = mx.fast.metal_kernel(
name=f"turboquant_bit_pack_b{b}",
input_names=["indices"],
output_names=["packed"],
source=_PACK_SRC,
)
return _cache[key]

kernels.py is now a 47-line re-export facade:

from veloxquant_mlx.metal._bit_packing import turboquant_bit_pack, turboquant_bit_unpack
from veloxquant_mlx.metal._scalar_quant import turboquant_scalar_quantize, ...
from veloxquant_mlx.metal._qjl import qjl_encode, qjl_inner_product
from veloxquant_mlx.metal._rvq_attend import turboquant_fused_rvq_decode_attend

All 40 tests pass after the restructuring — the facade is transparent to callers.


The Broader Point

Apple Silicon is a genuinely good target for this kind of work. Unified memory means you don't pay PCIe bandwidth to move data between CPU and GPU — the Metal kernel reads the same bytes your Python code just wrote. The simdgroup primitives (simd_sum, simd_shuffle) are clean and well-documented. And mx.fast.metal_kernel makes the iteration loop fast: write Metal source in Python, evaluate, fix, repeat.

The hard part isn't the Metal itself — it's understanding how MLX dispatches kernels. Once you internalize "grid = total threads, not threadgroups" and "lazy graph, so nothing runs until mx.eval()", the rest is straightforward shader programming.

The full source is in VeloxQuant-MLX under veloxquant_mlx/metal/. The benchmark script is at veloxquant_mlx/benchmarks/metal_kernel_benchmark.py and produces all the figures discussed here.


References


Code: github.com/rajveer43/VeloxQuant-MLX · Previous post: I Wrote a Metal Kernel to Stop My Mac From OOMing on LLM Inference

Benchmark Results: 10 Models, 8 Compression Configs

· 11 min read
Rajveer Rathod
Author of VeloxQuant-MLX

A full 8-model benchmark of residual vector quantization for KV cache compression on Apple M4 16GB. What worked, what didn't, and the one result that surprised me.


Here is the result I did not expect: a 32-billion-parameter model running faster with the KV cache compressed than without.

Qwen2.5-32B at RVQ 2-bit: 4.2 tok/s. The same model at full fp16 precision: 3.7 tok/s. That is a 14% throughput improvement from compression — on a 16GB MacBook. Not from a faster algorithm. From freeing up memory bandwidth that the model weights were competing for.

This is the full story: what we built, how it works, and what the benchmarks across 8 models actually show.


The Memory Problem Every Mac LLM User Knows

Every token your LLM generates writes two vectors into memory — a Key and a Value — for every attention head, across every layer. This is the KV cache. It grows linearly with context length.

For Mistral 7B (32 layers, 8 KV heads, head dimension 128) at 32K tokens, the KV cache at fp16 is:

2 × 32 layers × 8 heads × 128 dims × 32,000 tokens × 2 bytes = 8.4 GB

On a 16GB Mac, that is 8.4 GB for context alone — before model weights, before the OS, before your browser tab.

The KV cache is also the performance bottleneck. Most 7-8B models on Apple Silicon are memory-bandwidth bound: the chip can do the arithmetic faster than it can load data from unified memory. Every token requires streaming the full KV cache through the memory bus once per layer. Smaller cache = faster generation.


Why 2-Bit Usually Fails

The obvious approach is to quantize each float16 value (2 bytes) down to 2 bits — an 8x reduction. The problem: with only 4 quantization levels, reconstruction error is large enough to corrupt attention scores.

Cosine similarity between the original and compressed key vector — which directly determines attention quality — drops to 0.69 at single-pass 2-bit. For short generation (< 100 tokens), this is often tolerable. For long reasoning chains, it is not. We measured this:

ModelSingle-pass 2-bit: tokens generated
Phi-40 / 200 — immediate EOS
Llama 3.1 8B32 / 200 — collapses mid-sequence
Falcon3 7B38 / 200 — degrades rapidly
Qwen2.5 32B5 / 200 — immediate near-EOS

This is not a mild degradation. For these models, standard 2-bit quantization simply does not work.


The Fix: Two-Pass Residual Quantization

The key insight: if your first codebook leaves large error, run a second codebook on the error itself.

Stage 1 fits a Gaussian Lloyd-Max codebook on the rotated key vector. The rotation (a randomized Hadamard transform) spreads information uniformly across dimensions, so the distribution after rotation looks Gaussian and the codebook fits it well.

Stage 2 takes the residual — the difference between the original and the stage-1 reconstruction — and fits a Laplacian codebook on that. The Laplacian distribution matches the residual better than a Gaussian: it is the tail of a Gaussian, peaked at zero, with heavier tails. Using the wrong distribution family for stage 2 leaves measurable error on the table.

Result: cosine similarity from 0.69 → 0.98 at 2 bits per dimension. The two-pass approach recovers information the single-pass approach discards.

Storage per vector (d=128):

  • RVQ 2-bit: ceil(128 × 2 × 2 / 8) = 64 bytes per key vector vs 256 bytes at fp16 — 4x compression
  • RVQ 1-bit (sign quantizer + Laplacian residual): 32 bytes per vector — 8x compression, cosine 0.917

The 1-bit variant uses a two-level sign quantizer as stage 1 ({−0.798, +0.798} — the exact Gaussian Lloyd-Max solution at 1 bit) and a Laplacian codebook on the sign-quantization error for stage 2. It achieves 7.5x KV cache compression while keeping cosine above 0.91.


The Throughput Problem (and How We Solved It)

Compression reduces memory pressure. But if the quantization compute itself costs more than the bandwidth savings, the net result is slower generation.

Our initial implementation ran at 17.7 tok/s on Mistral 7B with RVQ 2-bit — slower than fp16's 22.1 tok/s. Four changes fixed this, each independently measurable:

1. Batch all heads into one MLX call (+22%)

The original code maintained a separate quantizer per attention head and looped over them in Python. For Mistral 7B (8 KV heads, 32 layers), that is 256 small kernel dispatches per token. The fix: reshape (B, H, S, D) → (B·H·S, D) and call one shared quantizer on the entire batch. MLX compiles the operation as a single graph node and dispatches it once.

2. Switch to Hadamard rotation

The rotation preconditioner used QR decomposition — a full d×d matrix multiply (16,384 operations at d=128). mx.hadamard_transform is a Metal-native fused kernel that achieves the same statistical effect in O(d log d) — 896 operations at d=128. The quality is mathematically identical: a Hadamard with a random ±1 diagonal is Haar-distributed, the same family as a random orthogonal matrix.

3. Boundary-sum quantization instead of broadcast-argmin

Codebook lookup was materializing a (batch, d, k) distance tensor and running argmin — three kernel launches: broadcast-subtract, absolute value, argmin. Lloyd-Max boundaries are just midpoints between sorted centroids. The nearest centroid index equals the number of boundaries the value exceeds: one comparison and one sum. Two kernels, no intermediate tensor. Verified bitwise-identical to the old path at 100.00% index match.

4. Remove redundant dtype casts

The update path was casting fp16 → fp32 → fp16 → fp32 → fp16 from accumulated unnecessary coercions. Removing them saved ~5% per call with no effect on output quality.

Net result: 17.7 → 22.3 tok/s on Mistral 7B. The compression now matches fp16 throughput.


Full 8-Model Benchmark

Hardware: Apple M4 MacBook, 16GB unified memory. Each run: 200 tokens, one fresh Python subprocess per (model, config) to avoid MLX graph compilation bugs. 6 configs: fp16, TQ 2/3/4-bit (single-pass), RVQ 2-bit, RVQ 1-bit.

Modelfp16RVQ 1-bit ★RVQ 2-bit ★TQ 4-bitTQ 2-bit
Mistral 7B23.3 tok/s22.2 (201/201)22.5 (201)21.4 (201)22.1 (201)
Falcon3 7B24.0 tok/s23.1 (200/200)22.7 (200)22.1 (200)17.4 (38/200)
Phi-411.9 tok/s11.8 (200/200)11.7 (200)11.4 (200)0.0 (0/200)
Qwen3 4B40.2 tok/s34.3 (187/200)35.0 (197)33.5 (199)31.0 (170/200)
Qwen3 8B20.5 tok/s21.1 (200/200)20.7 (200)19.8 (200)20.9 (200)
Llama 3.1 8B22.0 tok/s21.5 (201/201)20.9 (201)20.3 (201)3.4 (32/201)
Gemma3 4B32.5 tok/s30.5 (201/201)29.2 (201)27.7 (201)28.6 (198/201)
Qwen2.5 32B3.7 tok/s3.9 (200/200)4.2 (200)3.9 (200)0.3 (5/200)

★ = RVQ configs at 7.5x compression. Bolded token counts in TQ 2-bit column = failure.


Three Findings Worth Highlighting

1. RVQ 1-bit is the reliability result

Across all 8 models at all 200 tokens, RVQ 1-bit with 7.5x compression produced complete, coherent output every time. TQ single-pass 2-bit failed catastrophically on 4 of 8 models.

This is the practical takeaway: if you want 2-bit compression and need your model to actually finish its output, residual quantization is not optional. The gap between 0.69 and 0.92 cosine is the gap between broken and working.

2. At 32B scale, compression beats fp16

Qwen2.5-32B is too large for 16GB without aggressive weight quantization. With 4-bit weights (the Qwen2.5-32B-Instruct-4bit model), it fits — but barely. The model consumes ~17.5 GB including the OS and runtime, leaving almost nothing for KV cache headroom. The chip is running at its memory bandwidth ceiling.

Compressing the KV cache frees bandwidth that the weight loads were competing for. The result is a net gain:

  • fp16 KV cache: 3.7 tok/s
  • RVQ 2-bit KV cache: 4.2 tok/s (+14%)
  • RVQ 1-bit KV cache: 3.9 tok/s (+7%)

The effect is largest at 32B because the bandwidth contention is sharpest. At 7-8B, the same effect exists but is smaller (Qwen3-8B: +3% at RVQ 1-bit). For models that fit comfortably in unified memory, the effect disappears.

3. The Qwen3 4B exception

Qwen3 4B runs at 40.2 tok/s at fp16 — unusually fast for a model this size, because it is small and the chip can move through layers quickly. At RVQ 1-bit, it drops to 34.3 tok/s (85% of fp16).

This is the trade-off inverting. At small model sizes, fp16 is fast enough that the quantization compute overhead is a larger fraction of total runtime. At large model sizes, the weight loads dominate and the overhead is amortized. The crossover is somewhere around 8B parameters on this hardware.

If you are running a 4B model on a Mac with 32GB, use fp16. If you are running it on 16GB and memory is the constraint, RVQ 2-bit at 35.0 tok/s and 197/200 tokens is the right trade.


The VLM Extension

We also extended quantization to Qwen2-VL-7B — a vision language model that uses bfloat16 internally (wider exponent range, needed for large-norm image patch tokens). The original code always cast to float16 before normalizing, which discarded the bfloat16 exponent range at exactly the wrong moment for image tokens.

The fix is one variable: kdtype = keys.dtype. Normalize in the actual dtype, cast to float16 only for the codebook lookup. The VLM key-distribution diagnostic across all 28 layers showed that image patch tokens and text tokens have nearly identical distributions after RMSNorm — the quantizer does not need special handling for image tokens. RVQ 2-bit cosine on real Qwen2-VL keys: 0.979 for both image and text tokens across all layers.


What This Means in Practice

16GB Mac users:

For 7-8B models (Mistral, Llama, Falcon, Phi-4, Qwen3-8B), RVQ 1-bit gives you 7.5x KV cache compression at 94-99% of fp16 throughput. At 32K context, your KV cache drops from ~8 GB to ~1 GB. That is the difference between OOM and comfortable operation.

For Qwen2.5-32B on 16GB, RVQ is what makes the model faster than fp16. The compression is load-bearing.

For 4B models (Qwen3-4B, Gemma3-4B), use fp16 if you have memory. Use RVQ 2-bit if you do not.

Do not use single-pass 2-bit. It fails on Phi-4, Llama, Falcon, and Qwen2.5-32B. If you need 2-bit compression, you need residual quantization.


Using It

pip install VeloxQuant-MLX
import mlx_lm
from mlx_kv_quant import KVCacheBuilder, KVCacheConfig

model, tokenizer = mlx_lm.load("mlx-community/Mistral-7B-Instruct-v0.3-4bit")

# 7.5x compression, 95% throughput
config = KVCacheConfig(bits=1, algorithm="turboquant_rvq")
cache = KVCacheBuilder(config).for_model(model).build()

response = mlx_lm.generate(
model, tokenizer,
prompt="Explain the difference between RAM and unified memory.",
kv_cache=cache,
max_tokens=500,
)
print(response)

For RVQ 2-bit: bits=2. For single-pass 4-bit (safe on all models, less compression): algorithm="turboquant_prod", bits=4.


What the Figures Show

Each model folder in figures/2026-05-12/ contains 6 panels:

  1. Throughput comparison — tok/s across all 6 configs
  2. Quality vs compression — cosine similarity curve with RVQ ★ markers
  3. Memory at scale — KV cache bytes vs sequence length for each config
  4. Attention distortion — per-config distortion bars
  5. Output comparison — tokens generated per config (the failure-detection panel)
  6. Full report — all panels on one sheet

The output comparison panel (fig5) is the one to look at for reliability. Models where single-pass 2-bit generates 0 or 5 tokens show it plainly. RVQ configs all extend to the full 200-token bar.


Reproducibility

All runs use subprocess isolation — one fresh Python process per (model, config) — to avoid MLX's graph-reuse bug that causes 2nd+ configs to generate 0 tokens in the same process when the cache type changes. If you run these scripts yourself and see anomalously low token counts on non-fp16 configs, check that you are not running multiple configs in the same Python session.

git clone https://github.com/rajveer43/veloxquant-mlx
cd veloxquant-mlx
pip install -e .
PYTHONPATH=. python3 benchmark_scripts/run_full_reports.py --models mistral7b falcon3_7b llama31_8b

Figures save to figures/2026-05-12/<model>/. Each model takes 10–15 minutes on M4.


VeloxQuant-MLX is MIT licensed. Hardware: Apple M4, 16GB unified memory. MLX 0.24.x, mlx-lm 0.21.x.

I Ported a Google Research Paper to Apple Silicon

· 11 min read
Rajveer Rathod
Author of VeloxQuant-MLX

How I built VeloxQuant-MLX — KV cache compression for LLMs running on your Mac


Every time a language model generates a token, it writes two vectors into memory: a Key and a Value. These accumulate silently in what's called the KV cache — one pair per token, per attention head, per layer.

At a short context that's fine. But at 4,000 tokens with a 7B model on a 16GB Mac, the KV cache alone can consume 4–6 GB. At 32K tokens, it can exceed the model weights themselves.

I wanted to fix this for Apple Silicon. So I spent the last few weeks porting three research algorithms from GPU-targeted papers into a native MLX library — and published it to PyPI as VeloxQuant-MLX.

Here's exactly how it works, what I had to rebuild from scratch, and what the benchmarks actually show.


The Core Idea: Why KV Vectors Can Be Compressed

Key vectors in a transformer aren't arbitrary. After a learned linear projection, they tend to follow a roughly Gaussian distribution — especially after layer normalization. This matters because scalar quantization theory tells us the optimal codebook for a Gaussian is the Lloyd-Max codebook.

The Lloyd-Max algorithm iterates two conditions until convergence:

  1. Optimal boundaries — the boundary between two quantization levels sits at the midpoint of their centroids
  2. Optimal centroids — each centroid is the conditional mean of the distribution over its Voronoi cell
c_i = ∫[b_{i-1} to b_i] x·f(x)dx / ∫[b_{i-1} to b_i] f(x)dx

For a standard Gaussian, this converges to fixed centroids that you can precompute once and reuse for every layer, every model, every token. No per-block scale constants. No calibration data. Just a lookup table.

The problem: raw KV vectors are not standard Gaussian. They have varying magnitudes, correlated dimensions, and outlier channels that dominate the quantization error.

This is what TurboQuant solves.


Stage 1: Random Rotation

Before quantizing, multiply each Key vector by a random orthogonal matrix Π:

k̃ = k · Πᵀ

Why? Because a random rotation spreads information uniformly across all dimensions. Outlier channels — dimensions with unusually high variance — get diluted into all other dimensions. After rotation, the vector looks much more like an isotropic Gaussian, and the Lloyd-Max codebook fits it well.

The original TurboQuant paper uses QR decomposition on a random Gaussian matrix to generate Π. That's O(d²) per rotation.

For VeloxQuant-MLX, I added a second option: the randomized Hadamard transform:

k̃ = D · diag(r) · WHT(k)

where D is a fixed scaling factor, r is a random Rademacher vector (±1), and WHT is the Walsh-Hadamard Transform. This runs in O(d log d) and maps directly to mx.hadamard_transform — Metal-accelerated on Apple Silicon.

class HadamardPreconditioner(Preconditioner):
def apply(self, x: mx.array) -> mx.array:
# x shape: (..., d)
scaled = x * self._diag_scale # diagonal randomization
return mx.hadamard_transform(scaled) / math.sqrt(self._d)

For head dimensions that are powers of 2 (128, 256, 512) — which covers nearly every production model — the Hadamard preconditioner is automatically selected.


Stage 2: Lloyd-Max Scalar Quantization

After rotation, normalize each vector to unit norm (store the norm as fp16 for later), then quantize each dimension independently using the precomputed codebook:

for each dimension j in rotated key:
find nearest centroid in codebook
store index (b-1 bits)

The codebook has 2^(b-1) centroids for a b-bit configuration. At b=4, that's 8 centroids — enough to achieve ~0.95 cosine similarity with the original key vector after dequantization.

The lloyd_max() function in the library solves this numerically using trapezoidal quadrature:

def lloyd_max(pdf_fn, support, n_levels, n_iter=100, tol=1e-8):
centroids = np.linspace(lo, hi, n_levels)
for _ in range(n_iter):
boundaries = midpoints(centroids)
centroids = conditional_means(pdf_fn, boundaries) # numerical integration
if converged: break
return centroids, boundaries

You run this once at startup. The result is a tiny lookup table (~8 floats for 3-bit) that gets reused for every token in every layer for the entire generation.


Stage 3: QJL Residual Correction

Even at 4-bit, MSE quantization leaves a residual error:

r = k - k̂_MSE

TurboQuant's key insight is that you can correct for this without storing the full residual. Instead, store only the sign sketch: apply a random Johnson-Lindenstrauss projection matrix S to the residual, then store only the signs:

z = sign(S·r) ∈ {-1, +1}^m

One bit per sketch dimension. For m=128 sketch dimensions, that's 128 bits = 16 bytes per key vector.

At attention time, the corrected inner product estimate becomes:

⟨q,k⟩ ≈ ⟨q,k̂_MSE⟩ + ‖r‖ · (π/2m) · Σ_j z_j · sign(⟨S_j, q⟩)

The residual norm ‖r‖ is stored as fp16 (2 bytes). The signs are bit-packed (1 bit each). The correction is unbiased — on expectation, it perfectly reconstructs the true inner product.

This is what makes TurboQuant different from plain quantization: the QJL stage recovers information that was thrown away, using only 1 bit per sketch dimension.


Memory Layout: What Actually Gets Stored

For each token, per attention head, VeloxQuant-MLX stores:

ComponentBits per dimensionTotal bytes (d=128)
MSE indicesb-1 bits × dceil(128 × 3 / 8) = 48 B
QJL signs1 bit × mceil(128 / 8) = 16 B
Residual normfp162 B
Per-vector normfp162 B
Key total68 B
Values (int8 + scale)8 bits × d + fp16130 B
Grand total198 B

Compare to fp16: 128 dimensions × 2 bytes = 256 B for keys alone.

At 4-bit, key compression is 4.27×. Including values, total KV compression is ~1.6×. With value compression (int8 per-token, already implemented), total KV compression reaches ~3.5–4×.


The Bit-Packing Problem

MLX has no sub-byte dtype. A 3-bit index stored naively in uint8 wastes 5 bits and kills your compression ratio.

The solution is a BitPackBuffer — pack multiple indices into each byte:

3-bit example: pack [2, 5, 1, 7, 3, ...] into bytes
byte 0: bits 0-2 = index[0], bits 3-5 = index[1], bits 6-7 = index[2][0:1]
byte 1: bit 0 = index[2][2], bits 1-3 = index[3], ...

For unpack at attend time, the library uses vectorized numpy paths for b ∈ {1, 2, 4} and a loop fallback for b=3:

if b == 2:
shifts = np.array([0, 2, 4, 6], dtype=np.uint8)
vals = ((packed[:, :, None] >> shifts) & 0x3).reshape(n, -1)
return vals[:, :d]

This runs entirely in numpy before handing off to MLX for the attention computation — keeping the Metal graph clean.


Outlier Two-Stream Cache

Some attention heads have a handful of dimensions with dramatically higher variance than the others. These outlier channels dominate quantization error: if dimension 47 has 10× the typical variance, every other dimension's codebook entry gets contaminated.

VeloxQuant-MLX handles this with an optional two-stream cache:

  1. Calibration phase — observe the first N tokens, track per-channel variance
  2. Detection — identify the top-K highest-variance channels
  3. Split encoding — outlier channels → int8 with per-token scale; inlier channels → TurboQuant as normal
# During append:
k[:, outlier_idx] = 0 # zero out outliers in inlier stream
encode inlier key with TurboQuant
store outlier channels as int8

# During attend:
scores = turboquant_ip(q, encoded_keys)
scores += int8_ip(q[outlier_idx], outlier_cache) * outlier_scales

The result in benchmarks: at K=8 outlier channels, output quality is indistinguishable from fp16 even at 4-bit compression. The cost is slightly higher memory usage (8 × 2 = 16 extra bytes per token per head) and a numpy↔MLX copy per token — which is the main throughput bottleneck in the current implementation.


Weight Quantization: Compressing the Model Too

One thing missing from the original papers: they only quantize the KV cache. The model weights stay fp16.

VeloxQuant-MLX adds a QuantizedLinear layer — a drop-in nn.Module replacement that applies TurboQuant to the weight matrix itself:

from mlx_kv_quant.weight import quantize_model

model = load_model(...)
quantize_model(model, bits=4, seed=42)
# All nn.Linear layers are now QuantizedLinear

Each row of the weight matrix is normalized, rotated with the same Hadamard preconditioner, and Lloyd-Max quantized. At inference, dequantize on the fly. At 3-bit, this compresses weight matrices by ~5× with minimal accuracy loss.


Benchmark Results Across 7 Models

I ran the full benchmark suite (fp16, 2-bit, 3-bit, 4-bit) across 7 models on an Apple M4 MacBook (16GB unified memory):

Modelfp16 tok/s3-bit quality4-bit quality
Llama 3.2 3B47.2⚠️ Repetition loops✅ Near-lossless
Mistral 7B22.5✅ Near-lossless✅ Near-lossless
Falcon3 7B22.1✅ Near-lossless✅ Near-lossless
Qwen3 4B38.7✅ Near-lossless⚠️ Early stop
Qwen3 8B20.6⚠️ Partial⚠️ Partial
Gemma-419.3✅ Near-lossless✅ Near-lossless
Qwen2.5 32B7.1✅ Near-lossless✅ Near-lossless

Key finding: 4-bit is near-lossless on 5 of 7 models. 3-bit is near-lossless on 4 of 7. 2-bit (11.6× compression) breaks generation on all models tested — which matches the theoretical SNR floor (~4 dB at 2-bit vs ~10 dB at 4-bit).

The Qwen3 family underperforms because its thinking-mode models generate a <think> token stream that terminates early when attention quality degrades — a more sensitive indicator than output text quality.


What I Had to Rebuild for Apple Silicon

The TurboQuant paper targets NVIDIA GPUs with CUDA kernels. Porting to MLX required rebuilding several components from scratch:

1. No in-place mutation. MLX uses lazy evaluation — array slices return views, not copies, and array[i] = value silently fails. Every cache write goes through numpy (pre-allocate numpy arrays, write indices into numpy, hand to MLX only for compute).

2. No sub-byte dtypes. The BitPackBuffer class handles arbitrary bit-widths in pure numpy, with vectorized unpack for b ∈ {1,2,4} and a loop path for b=3.

3. Metal-accelerated Hadamard. MLX exposes mx.hadamard_transform natively. Using it instead of the paper's QR rotation reduces rotation cost from O(d²) to O(d log d) — the entire operation runs on the GPU die of the M-series chip.

4. No monkey-patching. The original turboquant-mlx research code patched mlx_lm.scaled_dot_product_attention() globally. VeloxQuant-MLX exposes a standalone cache.attend(q) method — no global side effects, clean integration with any framework.

5. Pluggable architecture. The production library uses a Factory + Strategy + Registry pattern so you can swap quantizers at runtime without changing model code:

cache = (
KVCacheBuilder()
.with_method("turboquant_prod") # swap to "polar", "qjl", "turboquant_mse"
.with_head_dim(128)
.with_bit_width(inlier=4)
.with_jl_dim(128)
.build()
)

Three Algorithms, One Interface

VeloxQuant-MLX implements three quantization algorithms behind the same KVCache interface:

TurboQuantProd — Rotation + Lloyd-Max (b-1 bits) + QJL residual (1 bit). Best quality-per-bit for production use.

TurboQuantMSE — Rotation + Lloyd-Max (b bits), no residual correction. Lower memory overhead, slightly lower quality.

PolarQuantizer — Recursive polar coordinate decomposition. Represents each vector as a sequence of angles at 4 levels, plus a final radius. Geometrically motivated — useful for very low-bit regimes.

QJLQuantizer — Pure 1-bit: sign sketch only. Extreme compression (32× vs fp16), loses most content but preserves attention topology. Useful for very long contexts where quality is secondary to fitting in RAM.


Installing and Using It

pip install VeloxQuant-MLX

Requires Python ≥ 3.11 and an Apple Silicon Mac.

from mlx_kv_quant import KVCacheBuilder
import mlx.core as mx
import numpy as np

cache = (
KVCacheBuilder()
.with_method("turboquant_prod")
.with_head_dim(128)
.with_bit_width(inlier=4)
.with_jl_dim(128)
.with_seed(42)
.build()
)

rng = np.random.default_rng(0)
for _ in range(1000):
k = mx.array(rng.standard_normal(128).astype(np.float16))
v = mx.array(rng.standard_normal(128).astype(np.float16))
cache.append(k, v)

q = mx.array(rng.standard_normal(128).astype(np.float16))
output = cache.attend(q)
print(f"Memory: {cache.memory_bytes() / 1024:.1f} KB for {len(cache)} tokens")
# Memory: 193.0 KB for 1000 tokens (vs 500.0 KB fp16)

What's Next

The main bottleneck right now is the Python-level encode/decode loop. Every token requires a numpy↔MLX transfer per attention head per layer — that's n_layers × n_heads small copies per generation step. A fused Metal kernel would reduce this to near-zero overhead.

Other items on the roadmap:

  • Perplexity benchmark on WikiText-2 for quantitative quality measurement
  • Value compression — int8 per-token is implemented, needs tuning at longer contexts
  • Longer context evaluation — 8K, 32K token sequences where KV memory dominates
  • Fused attention kernel — integrate BitPackBuffer unpack + Lloyd-Max decode + attention dot product into a single Metal dispatch

References

VeloxQuant-MLX: Fast KV Cache Quantization for Apple Silicon

· 11 min read
Rajveer Rathod
Author of VeloxQuant-MLX

TL;DR: The KV cache is the last major unoptimised bottleneck for local LLM inference on Apple Silicon. llama.cpp, Ollama, and LM Studio don't compress it. I built VeloxQuant-MLX to fix that — 9 quantization algorithms, custom Metal GPU kernels, up to 16× compression, plug into mlx_lm with 3 lines.


The wall every Mac LLM user hits

You've got a MacBook with an M-series chip. You've downloaded llama.cpp, or Ollama, or LM Studio. You load a 7B model, start a conversation, and for the first few hundred tokens everything feels fast.

Then you push it. A long document. A complex coding task. A multi-turn conversation that's been going for a while. And suddenly — generation slows to a crawl, the fans spin up, or the process just dies.

This isn't a bug in those tools. It's a fundamental memory problem that none of them solve. And it lives in a part of the inference stack that almost nobody talks about: the KV cache.


What the KV cache actually is

To understand the problem, you need to understand what happens inside a transformer when it generates text.

Every token in your context window requires the model to compute two matrices at every layer — a key and a value. These represent what that token "means" in context. Without caching, generating each new token would require recomputing these for every prior token — quadratic cost that makes long-context generation completely impractical.

So instead, the model stores them. Every time a token is processed, its key and value matrices are written to a cache. Future tokens look them up instead of recomputing them.

This is the KV cache. And it grows with every token you generate.

The math is simple:

memory = num_layers × num_kv_heads × head_dim × seq_len × 2 (K+V) × 2 bytes (fp16)

For Llama-3.1-8B at 8k context: 4.2 GB. At 32k context: 16.8 GB. On a machine with 16 GB of total unified memory.


Why Apple Silicon makes this worse, not better

On a discrete GPU setup — say, an NVIDIA card with 24 GB VRAM — the GPU has its own dedicated memory pool. The KV cache lives there, separate from your system RAM.

Apple Silicon doesn't work that way. M-series chips use unified memory: the CPU, GPU, and Neural Engine all share the same physical memory pool. Your model weights, your KV cache, your browser tabs, your IDE, your OS — all competing for the same 16 or 24 GB.

A 7B model at 4-bit quantisation takes roughly 4–5 GB. Add OS and background processes (~4 GB), Chrome with a few tabs (~2 GB), your IDE (~1 GB). You're at 11–12 GB before you've generated a single token. On a 16 GB machine, you have 4 GB left for the KV cache — which runs out around 6k context for a 7B model.

On a 24 GB machine it's better, but not solved. During the development of VeloxQuant-MLX, I ran a benchmark sweep across 8 models. Qwen2.5-32B failed every quantization config because the weights alone (~17.5 GB) plus OS and development tools left negative headroom for activations and cache buffers. The memory watchdog had to kill the process before it triggered a kernel panic:

[07:28:09] free=62MB inactive=1094MB pressure=unknown
[07:28:19] free=63MB inactive=891MB pressure=unknown
[07:28:19] CRITICAL: only 954MB available — killing PID 21438

System recovered to 10.2 GB free immediately after the kill, with no GPU stall.


What existing tools do about this: essentially nothing

This is the part that surprised me most when I started digging.

llama.cpp has done extraordinary work on attention kernel optimisation, weight quantisation, batching, and speculative decoding. But the KV cache is stored at fp16 by default. There is experimental support (--cache-type-k q8_0) but it's not the default, not Metal-optimised, and the quantisation methods are basic scalar quantisation with no adaptation to actual key distributions.

Ollama builds on top of llama.cpp and inherits all of this. The UX is excellent. The KV cache situation is unchanged.

LM Studio adds a polished GUI and nice model management. Same story on the cache.

mlx_lm — Apple's own MLX-based inference library — is the most natural fit for Apple Silicon and does excellent work. But its default KV cache is full fp16. No built-in compression.

All of these tools have optimised everything around the KV cache. None of them have solved the KV cache itself.


The insight: compress the cache, not just the weights

Most quantisation work in the LLM ecosystem targets weight quantisation — compressing model parameters from fp16 down to 8-bit, 4-bit, or lower. This is what GGUF, GPTQ, AWQ, and most Ollama models use.

Weight quantisation is a one-time operation. You compress once, save, load the compressed version.

KV cache quantisation is different. It happens at inference time, on every token, for every layer. The keys and values are different every generation — you can't pre-compute anything.

The key insight is that while weight distributions are relatively uniform, KV cache distributions are not. Keys tend to follow Gaussian or Laplacian distributions after a rotation transform. This structure can be exploited with much more aggressive compression than weight quantisation — down to 1 bit per dimension with surprisingly low quality loss.

The reason this works at such extreme bit rates: the attention computation only needs an approximation of the inner product q · k. Small errors in the reconstructed key vector translate to small errors in the attention score, which average out across many keys in the softmax.


What I built: VeloxQuant-MLX

VeloxQuant-MLX is a KV cache compression library for Apple Silicon, built on top of MLX. It implements nine quantisation algorithms — from zero-calibration 1-bit methods to mixed-precision allocators — all backed by custom Metal GPU kernels compiled at runtime.


The algorithms

Zero calibration. Works on any model immediately. Uses Residual Vector Quantisation with analytical Gaussian and Laplacian codebooks precomputed from distribution theory.

Two residual passes at 1 bit each → 7.5× compression with cosine similarity above 0.97.

import mlx_lm
from veloxquant_mlx import KVCacheBuilder, KVCacheConfig

model, tokenizer = mlx_lm.load("mlx-community/Llama-3.2-3B-Instruct-4bit")

config = KVCacheConfig(method="turboquant_rvq", bit_width_inlier=1, seed=42)
caches = KVCacheBuilder.for_model(model, config)
model.make_cache = lambda *_a, **_k: caches

response = mlx_lm.generate(model, tokenizer,
prompt="Write a 3000-word analysis of the transformer architecture.",
max_tokens=3000,
)

VecInfer — 16× with Metal acceleration

Trades a 2-minute calibration step for 16× compression via Product Vector Quantisation. Per-channel smooth scaling handles outlier dimensions that defeat standard VQ. The hot path runs through a Metal GPU kernel that is 13× faster than equivalent MLX Python ops.

Standout result: Qwen2.5-7B VecInfer-1bit exceeds fp16 throughput at 16× compression, likely due to its strong GQA ratio reducing the number of KV heads.

RateQuant — best accuracy per bit

Runs a 90-second sensitivity probe across all transformer layers, learns which layers are most sensitive to quantisation noise, then uses reverse-waterfilling to allocate more bits to sensitive layers and fewer to insensitive ones.

At 2.0 average bits, RateQuant achieves 2.7× lower perplexity degradation than uniform 2-bit quantisation at identical memory cost.

ModelSensitivity ratioAllocationResult vs fp16
Falcon3-7B6.48×14 × b=2, 14 × b=1100% at 5.22× compression
Gemma3-4B14.39×3 × b=3, 11 × b=2, 20 × b=191% at 5.22× compression

SpectralQuant — best quality at long context

Keys in transformer models concentrate ~96% of their variance in just 3–4% of dimensions. SpectralQuant rotates keys into their eigenvector basis via SVD, then applies separate codebooks to the "signal" dimensions (high variance) and "noise" dimensions (low variance).

ModelSpectralQuantTurboQuant 3-bitQuality gain
Qwen2.5-0.5B0.9072 cosim0.8329 cosim+7.4pp
Gemma 4 4B0.8625 cosim0.7581 cosim+10.4pp

At 16k context the rotation trick matters enormously — quantisation errors accumulate over long sequences, and aligning the codec to the actual variance structure cuts that accumulation dramatically.

RaBitQ — maximum context length

1-bit key compression via randomised Hadamard transform + binary sign packing + IVF clustering. Pairs with 4-bit MSE scalar quantisation on values for 6× full KV compression.

MethodKV memory @ 1024 tokCompressionContext @ 8 GB
fp16 baseline117.4 MB~17k tokens
RaBitQ keys + MSE-b4 values19.7 MB~103k tokens

6× more context in the same RAM budget.

CommVQ — RoPE-compatible exact VQ (ICML 2025)

Standard VQ breaks with RoPE positional encodings because quantize(rotate(x)) ≠ rotate(quantize(x)). CommVQ (Apple ML Research, ICML 2025) trains codebooks on pre-RoPE keys with a commutativity projection in the EM M-step. RoPE is applied exactly at decode time. 64× key compression with exact positional encoding.


The Metal kernels

All the compression math in the world doesn't help if the quantisation itself is slow. VeloxQuant-MLX compiles nine Metal GPU kernels at runtime using mx.fast.metal_kernel:

KernelWhat it doesSpeedup
vecinfer_quantize_metalFused nearest-centroid product VQ13×
rabitq_hamming_scoreXOR + popcount Hamming distance11×
turboquant_hadamard_quantizeWHT rotation + scalar quant fused8.6×
turboquant_fused_rvq_decode_attendRVQ decode + attention in one dispatch6.9×
metal_fused_sdpaDequant + scaled dot-product attentionavoids fp16 materialisation

The fused SDPA kernel is the most impactful. Without fusion, dequantisation creates a full fp16 key matrix in memory before attention — which defeats much of the point of compression. The fused path keeps the cache compressed all the way until attention scores are computed.

The 30-line Metal kernel that powers VecInfer's 13× speedup:

// One thread per sub-vector. Argmin lives in registers — no diff tensor.
uint vec_idx = thread_position_in_grid.x;
float best_dist = INFINITY;
uint best_idx = 0;

for (uint c = 0; c < n_centroids; ++c) {
float dist = 0.0f;
for (uint i = 0; i < sub_dim; ++i) {
float d = float(x[x_base + i]) - float(codebook[cb_base + i]);
dist += d * d;
}
if (dist < best_dist) { best_dist = dist; best_idx = c; }
}
out[vec_idx] = best_idx;

The key insight: the [N, n_centroids, sub_dim] diff tensor is never materialised. The argmin accumulator lives entirely in thread-local registers — 98% peak memory reduction at long context shapes.


Real numbers across 10 models

End-to-end mlx_lm.generate, 200-token prompt, 120-token generation, Apple M-series:

Modelfp16 tok/sRVQ-1bit tok/sVecInfer-1bit tok/sVecInfer compression
Llama-3.2-3B47.646.240.216×
Llama-3.1-8B20.520.619.616×
Mistral-7B23.622.89.816×
Qwen2.5-7B21.020.721.5 ⬆ exceeds fp1616×
Falcon3-7B17.321.717.016×
Gemma-3-4B26.024.222.616×

RVQ-1bit is the safe default — within 5% of fp16 on most 7–8B models with zero calibration. VecInfer-1bit wins on compression (always 16×) and throughput on models with strong Grouped Query Attention ratios.


What this means in practice

On a 16 GB MacBook M3:

  • Before: 7B model maxes out around 6k context before generation slows
  • After with RVQ 1-bit: that same cache now fits in ~450 MB, leaving headroom for 50k+ token contexts

On a 24 GB MacBook M3 Pro:

  • Before: 13B models are borderline; long conversations risk OOM
  • After: 13B at 32k context fits comfortably; the cache that would have consumed 8 GB uses 500 MB

Quick decision guide

GoalMethod
No calibration, get started nowturboquant_rvq b=1 — 7.5× compression
Maximum compressionvecinfer 1-bit — 16× (needs 2 min calibration)
Best quality at any bit ratespectral b=3 — 5.33× with +7–10pp cosine sim gain
Best accuracy per average bitratequant — 2.7× better than uniform at same memory
Maximum context lengthrabitq keys + MSE-b4 values — 6× full KV, 6× more context
RoPE-compatible exact VQcomm_vq — 64× key compression, exact positions

Try it

pip install VeloxQuant-MLX

Requires macOS on Apple M1 or later · Python 3.11+ · MLX ≥ 0.18

📖 Documentation: https://veloxquant-mlx.netlify.app/docs/ 📦 PyPI: https://pypi.org/project/VeloxQuant-MLX/ ⭐ GitHub: https://github.com/rajveer43/turboquant_mac_implementation


What's next

  • Vision-language model support — visual tokens have fundamentally different KV distributions; heavy outliers require adapted algorithms
  • Per-head RateQuant granularity — the paper allocates bits per layer-head group; current implementation is per-layer, leaving ~30% accuracy improvement on the table
  • Gradient-based sensitivity for RateQuant — more accurate than activation-based, at the cost of a slightly longer calibration pass

The KV cache is the last major unoptimised bottleneck for local LLM inference on Apple Silicon. llama.cpp, Ollama, and LM Studio have built excellent tools — but none of them have solved this. VeloxQuant-MLX is my attempt.

If you're running models locally on a Mac and hitting memory walls — at any context length, on any model — I'd genuinely like to hear about it.


MIT License · Built for Apple Silicon · Engineered for speed